Personally, I don't want fates nerfed. I want them to be the "dynamic content" they claim to be. There's nothing dynamic about standing in a single spot and pressing your aoe button repeatedly and reaping the rewards or following around a hoard of players to a fate that ends in under a minute - there's no danger - there's no thrill. Its repetitive, boring, rehashed MMO content - but it has the potential to be better. And chain farming is an idea some could get behind, but not at the expense and abuse of other content like FATES. The thrill that many people find during chain farming is the timer and the finding of the monster in time to keep the chain going. Having the monsters handed to you on a silver platter and having them have below normal monster statistics while still reaping the full benefit is what is wrong with it.

Here is an interesting article that popped up in the forums recently for those who haven't seen it: http://forum.square-enix.com/ffxiv/threads/96418-This...