Quote Originally Posted by ElHeggunte View Post
Bad players will be bad. You could double the amount of time it takes to reach level cap and they still wouldn't learn, largely because there's no real penalty for repeated failure besides lost time and a huge repair bill.
Sadly, this is usually the truth of it.

As for the design, it seems like the development aren't too bothered by this currently. But that is currently, and I expect many of these "exploits" are fixed up later on. It makes sense from a business PoV to let people level up to 50 as fast as they can. The more people getting to endgame (and not leaving because they are bored of levelling - which happens incredibly quickly these days it seems), the more likely they are to remain subbed; more income means the game can have a successful first few months.

People are having fun/enjoy the speed of progression. Happy customers are paying/staying customers. No developer likes players abusing/exploiting game mechanics, but a developer has a boss and a company to answer to.

Eventually things will even out and things like this will be sorted out as soon as. And then the rest of us paying customers (like those of us who like dungeons and don't want to rush through everything) can hope to see a fairer balance.