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  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tuskai View Post
    And yet why do I see Paladins... *snip for length*
    Bad players will be bad. You could double the amount of time it takes to reach level cap and they still wouldn't learn, largely because there's no real penalty for repeated failure besides lost time and a huge repair bill. Even with harsher penalties they would still reach level cap eventually without really knowing how to play. By the time people start to "exploit" Dark Devices they've had well over 45 levels to learn their class and basic fight mechanics, if they haven't learned the basics by then they probably never will. There are players like that in every game: you have doers, you have learners, and then you have the type of player who just doesn't give a fuck.

    If there were a more efficient way to bridge that quest-less gap between 46 and 49 people would feel less obligated to spam FATEs in the first place so that's on SE for the inconsistent progression design.
    (10)

  2. #2
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ElHeggunte View Post
    Bad players will be bad. You could double the amount of time it takes to reach level cap and they still wouldn't learn, largely because there's no real penalty for repeated failure besides lost time and a huge repair bill.
    Sadly, this is usually the truth of it.

    As for the design, it seems like the development aren't too bothered by this currently. But that is currently, and I expect many of these "exploits" are fixed up later on. It makes sense from a business PoV to let people level up to 50 as fast as they can. The more people getting to endgame (and not leaving because they are bored of levelling - which happens incredibly quickly these days it seems), the more likely they are to remain subbed; more income means the game can have a successful first few months.

    People are having fun/enjoy the speed of progression. Happy customers are paying/staying customers. No developer likes players abusing/exploiting game mechanics, but a developer has a boss and a company to answer to.

    Eventually things will even out and things like this will be sorted out as soon as. And then the rest of us paying customers (like those of us who like dungeons and don't want to rush through everything) can hope to see a fairer balance.
    (2)