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  1. #11
    Player
    CrimsonJenn's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Seiryn Trueheart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    It's not presumptuous at all, in fact i even quoted from the fate itself. The story plays out about people being kidnapped for a sacrifice, the twist being that the people you were sent to save were actually the cult leaders. And I think many are misinterpreting my intentions, I for one don't want the grind removed, i just want it to have a purpose during the fate itself. In fact i would greatly enjoy the idea of the monsters progressively getting stronger throughout the fate duration and giving greater rewards, this would greatly set a feel of urgency and excitement to an otherwise monotonous grind. As for the the immediate objective with the sheeps and such i would like to see the grind aspect continue through the entirely of the FATES rounds. Rather than just being subject to the first one thus the importance of the grinders keeping the objective crew safe from an onslaught of endlessly spawning enemies that grow in fervor at the plight of their cult leader. Interesting concept no?

    As for being an "Arbiter" or whatever, your right I am just a player and my lone voice carries no weight as is the same for yours. Some of the greatest things in gaming started out as exploits or bugs, this could prove no different i don't seek its destruction only its evolution into something much greater.
    (1)
    Last edited by CrimsonJenn; 09-13-2013 at 12:27 AM.