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  1. #1
    Player
    Furio's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Furio Noctis
    World
    Odin
    Main Class
    Thaumaturge Lv 50

    EXPLOIT: Amdapor Keep

    Dear SE,

    Some groups have found a way to skip all trash mobs in Amdapor's Keep.

    The tank runs to the he boss chamber while holding hate from all mobs on the way. The team follows him into the chamber and lets the tank die on a safe distance from them. The mobs run back to their original position and the healer resurrects the tank.

    This is possible for every single boss and reduces Amdapor Keep's difficulty and completion time to 20-30 minutes.

    Could this be fixed please?

    Thanks!

    Furio
    (6)

  2. #2
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Well - you'll also loose points for not killing all the mobs as well though but indeed this should be amended to prevent the exploit. Also - do the "raised" deads count to the overall dead count? Because if yes then you'd loose the extra bonus for no / low amount of the deads upon completion as well doing this.
    (0)

  3. #3
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    It doesn't matter if it reduces point or not, doing this comes with an obvious GREAT advantage and should be fixed, EVERYBODY is doing this right now, and it's very profitable considering the tokens/loot drops.

    I guess it can be done in any instance, since when someone aggroes a mob in a dungeon, it doesn't aggro the whole party (as, in my opinion, should be).

    I'd be happy if they left it as it is, as long as the loss was great enough (for example, make EXP useful somehow past 50, or allow for decent drops from trash mobs.

    I've been wondering for a while how to make money at 50, since I dinged I've been slowly (but steadily) been losing to repairs. If trash mobs dropped noticeably more money this would also be great.

    Other things that can be done: Make trash a bit easier to kill, add a lockout time to the dungeon that reduces for every trash mob you kill, etc.
    (0)

  4. #4
    Player
    Kuroi_Tsuki's Avatar
    Join Date
    Aug 2013
    Posts
    192
    Character
    Kuroi Tsuki
    World
    Omega
    Main Class
    Thaumaturge Lv 70
    Yeah, this should be fixed. As simple as agroing whole party. People are doing this everywhere now.
    (0)

  5. #5
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vektrat View Post
    since I dinged I've been slowly (but steadily) been losing to repairs.
    Why not to level up your DoH classes instead to be able to make repairs yourself?
    (2)

  6. 09-03-2013 11:24 PM

  7. #6
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HEC View Post
    Why not to level up your DoH classes instead to be able to make repairs yourself?
    This is something I wanted to check, I've already started leveling my DoH alignment, but I didn't expect repairs to be almost-free (if not free), I thought the only advantage was being able to repair from anywhere, thanks for the tip
    (0)

  8. #7
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    A nice fix, I think, for this would be to simply scale the drop rates with the number of mobs still alive in a dungeon. If 100% of the trash mobs are alive, there's a 0% drop rate for anything. Will people still skip sections, perhaps, but that reduced chance might be enough to offset the speed of completion with the chance of a drop.

    Since now there aren't huge benefits of speed running dungeons, aside from running more in less time, if the drops scaled in a way that negated the extra runs per hour then time factors would be removed all together.
    (2)

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  9. #8
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vektrat View Post
    This is something I wanted to check, I've already started leveling my DoH alignment, but I didn't expect repairs to be almost-free (if not free), I thought the only advantage was being able to repair from anywhere, thanks for the tip
    Well - you need various material to repair it for "free" - some you'd have collected already, other would need to be gathered by DoL classes - basically - you'd have your own small independent economy running.
    (0)

  10. #9
    Player
    TenshiHauru's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Tenshi Hauru
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Enfarious View Post
    A nice fix, I think, for this would be to simply scale the drop rates with the number of mobs still alive in a dungeon. If 100% of the trash mobs are alive, there's a 0% drop rate for anything. Will people still skip sections, perhaps, but that reduced chance might be enough to offset the speed of completion with the chance of a drop.

    Since now there aren't huge benefits of speed running dungeons, aside from running more in less time, if the drops scaled in a way that negated the extra runs per hour then time factors would be removed all together.
    Actually, there's quite the benefit. The dungeon pays out about 60-80 Philosophy Tomes and 40 Mythology Tomes per run. The Relic quests become much easier with this speed run method due to the tomes received in a short span of time.

    That being said, I dunno why else you would farm it. Gear drops are alright if you still have your lv45 blues on. Most, if not all, gear from dungeons bind so you can't sell em. Only way you're making money off of this is if the gear is convertable and you manage to soulbound, convert, and get one of the rarer materia required for Relic Quests (Ex: My server currently has Quicktongue III, required for SCH Relic, at about 95-100k a pop).
    (0)

  11. #10
    Player
    Cairn's Avatar
    Join Date
    Feb 2012
    Posts
    227
    Character
    Lil Cairn
    World
    Masamune
    Main Class
    Gladiator Lv 50
    I called it "Smart" not exploit.
    (4)

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