Hello there, good to meet ya Daze. I played 11 as a 60 RDM/(WHM/BLM/NIN) for about a year when it first came out and then moved to wow. I loved 11 but I was to casual to be so dedicated. I came back to 11 last year to check things out and what a difference it was, but I wasn't impressed in fact I was sad that it became so easy and much of the game world left idle. So far I like ARR, but at this point I can't see paying a sub after the trial is done (For any current sub MMO actually). ARR is the best mmo so far though out of the pool of MMOs that have been coming out. I feel that Yoshi has come through on what he wanted or was limited to design, considering his past experience with counsel games and DragonQuest. ARR is very much like a multiplayer counsel game, such as DQX (which is coming 26th of sep for windows pc, I'm interested). ARR in my view has a lot of potential but still falls short because of its limitations and MMO sources chosen for inspiration. I think this is why we see a lot of different content that's much the same. Adding dailies to ARR just seems like a lazy addition to the existing things to do. Already existing features could be improved, like adjusting fates etc could be currently improved upon to reduce grinding them. Perhaps leves could somehow be fitted to be also be dalies. Idk but at least I am motivated to keep playing ARR, which is a feeling I haven't felt in a long time.