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  1. #1
    Player
    Terpthree's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Terp Three
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    You realize it takes ~60 hours of runs to get full DL gear if you are speed running it? People who run keep for tomes are going to run it the fastest way possible. It isn't an exploit. The dungeon was designed to make it possible to do this. The tank is pulling aggro and dying and getting raised, none of the mobs cast a heavy or binding skill that leaves him in place, so he just keeps running. An exploit would be if the tank could take a specific path and a bug in the game made it so he didn't pull any aggro, or was invulnerable, or there was a glitch in the wall that skipped you to a certain area. If you're going to fix anything make it so there are other efficient ways to grind tomes instead of running the same couple dungeons over and over and over and over and over and over and over and over (anyone who has done it realizes this goes on forever) again.
    (0)

  2. #2
    Player
    Tari-F's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Tari Falhs
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Terpthree View Post
    The dungeon was designed to make it possible to do this.
    This part of the post bothers me. How should you (or I) know exactly what the designers meant when they planned out the dungeon?


    For what it's worth, I have nothing against the idea of folks speedrunning the dungeon, and I pretty much agree with your post (in fact, this isn't an exploit, it's more of a design oversight if it's not purposeful).

    Rather, it's the effect the speedrunners are having on duty finder parties that's the problem. When a player who wants to try a dungeon out for the first time clicks on duty finder and then gets flamed and ditched by the party he's assigned to for not being experienced at it, there's an issue that needs to be addressed.

    The most reasonable suggestions I've seen have been to either incentivize the killing of trash mobs, or to create a "new/casual run" and "speed run" option when queuing for the duty finder. I'd prefer the former resolution, as I'd rather not split the player base if unnecessary, but from the sounds of it, the latter option will probably be the more effective one.
    (4)
    Last edited by Tari-F; 09-08-2013 at 08:29 AM.