Quote Originally Posted by Zantetsuken View Post
^^
This is a great fix - especially for final boss door.


Other ideas (to mix it up):
  • Random mob in room holds key for door
  • Trash mobs have small chance at dropping currency
  • Chest/currency drops scale with # of mobs killed
  • Boss power/HP is amplified by the # of mobs remaining in dungeon (different attributes tied to different types of mobs)
  • Doors that unlock only when a certain species of mob has been wiped out (could change randomly with each run)
  • Currency drops from separate chest which spawn when a certain % of mobs killed (threshold be randomized from a range [eg. 50~80%])

Sounds like Nyzul Isle... lol