There is a bug that some people use with Demon Wall, however. This needs a patch ASAP.
I love how all the "suggestions" are
"Make the game worse!" "Make the timesinks even longer!" "Force people to play the way I think is right!"
How about this....make the trash worth killing and people will kill it without being forced. If you qued for duty finder expecting a group thats gonna sit there and let you watch all the cutscenes without crying about it then your naive. If you joined a duty finder expecting the group to play your way...when your way is longer and a waste of time to begin with. You're naive. I swear, all these people whining about DF groups need to form a static or join a FC. That's why they put them in the game.
If previous handling of "exploits" can be used as precendent.. stuff like 1.0 Garuda and Dawn Drops, the people using the "exploits" will get off with no punishment, while those who follow after it is patched will have to deal with the consequences.
Personally, if they're going to do their "previous method" of patching "exploits," I'd rather they not do anything.
^^
This is a great fix - especially for final boss door.
Other ideas (to mix it up):
- Random mob in room holds key for door
- Trash mobs have small chance at dropping currency
- Chest/currency drops scale with # of mobs killed
- Boss power/HP is amplified by the # of mobs remaining in dungeon (different attributes tied to different types of mobs)
- Doors that unlock only when a certain species of mob has been wiped out (could change randomly with each run)
- Currency drops from separate chest which spawn when a certain % of mobs killed (threshold be randomized from a range [eg. 50~80%])
Last edited by Zantetsuken; 09-07-2013 at 03:07 AM.
Or how about you just stop whingeing and being a killjoy? If you want to run the whole dungeon then run the whole dungeon. If the majority of players are doing speedruns then it's because they want to do speedruns. They aren't breaking the game mechanics, they are just enjoying the content how they want to enjoy it which is frankly none of your business.
Why should they be forced to play how you want them to play?
I haven't found a group that wants to non-speed run it in about 4 days.Or how about you just stop whingeing and being a killjoy? If you want to run the whole dungeon then run the whole dungeon. If the majority of players are doing speedruns then it's because they want to do speedruns. They aren't breaking the game mechanics, they are just enjoying the content how they want to enjoy it which is frankly none of your business.
Why should they be forced to play how you want them to play?
So technically, they're the ones forcing me to play in their manner. Your post seems silly.
This is the simplest solution if SE intent is for group to clear trash mobs, the moment someone engages the entire party goes onto the mobs aggro table, sac pulls become impossible. However, it's also the most "flipping-the-bird-at-the-players" solution, so maybe a reward incentive is better.
if you don't like speed runs, group with people you know who also want to clear the dungeon slowly.
if you like speed runs, group with people you know who also want to clear the dungeon quickly.
if you want a wild ride, solo queue for duty finder.
simple enough fix?
You=1, they=3.
It's clearly you that wants the break from what the community has decided is the normal way to do it. And since when did we decide that killing all the mobs was the "correct" way to do it anyway? the object is to win through the dungeon isn't it? How people do that is up to them.
Just ignore duty finder players. That simple. Let them whine and play the way you want. They are not gonna pop out of your screen and punch ya. Worse case scenario your kicked-> just a few minutes until you are in a new group. And if your leader, kick em as soon as they open their mouth. After all, the fact it's so easy to get a group is why the DF players are so demanding, they know they can get a group in a few. So if you don't want to "speed" run then don't do it.
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