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  1. #31
    Player
    Avatar de Celestine
    Inscrit
    aot 2013
    Messages
    38
    Character
    Celestine Waverunner
    World
    Ultros
    Main Class
    Archer Lv 50
    Citation Envoyé par ExiaQuanta Voir le message
    Than how would Tanks and Healers get items? They dont Kill most of the trash, Usually the Two DPS does while the tank just focuses on 1. Healer doesnt kill anything at all.

    Um what ? If the party kills 50% of trash mobs, the party gets 50% tomestones upon completion. Is that difficult to understand or?
    (6)

  2. #32
    Player
    Avatar de Keyln
    Inscrit
    mars 2011
    Messages
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugiliste Lv 80
    Personally, I like the idea of having a little bit of hate on the entire party if someone aggros something...
    (10)

  3. #33
    Player
    Avatar de KimimiAvesta
    Inscrit
    septembre 2012
    Lieu
    Gridania
    Messages
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    Élémentaliste Lv 50
    Glitching should definitely be dealt with but tank pull/raise isn't anything outside the normal game mechanics so that should be left alone, and if it's something they want to avoid in future then they only need to make dungeons with lots of locked doors/magical barriers to stop people avoiding the trash.

    Alternatively - make trash worth killing! A chance of a good item drop or simply worthwhile gil would do wonders; or if that's too much why not cut the trash out altogether and have a boss rush dungeon or one that's full of tricks and traps instead?
    (3)

    ~Note to self: Stop logging out in silly hats~

  4. #34
    Player
    Avatar de LostMK
    Inscrit
    mars 2012
    Messages
    56
    Character
    Glacial Coruscation
    World
    Gilgamesh
    Main Class
    Maître d'hast Lv 50
    thanks for ruining a good thing OP
    (2)

  5. #35
    Player
    Avatar de Neasa
    Inscrit
    mars 2011
    Lieu
    Ul'dah.
    Messages
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcaniste Lv 80
    Citation Envoyé par LostMK Voir le message
    thanks for ruining a good thing OP
    Yup, it was all me. SE had no idea this was going on before this. >.>
    (14)
    Dernière modification de Neasa, 06/09/2013 à 15h02

  6. #36
    Player
    Avatar de Lucidisomnis
    Inscrit
    septembre 2013
    Messages
    26
    Character
    Lucid Dream
    World
    Goblin
    Main Class
    Élémentaliste Lv 56
    Could always make trash pull into the boss fights if they aren't cleared.

    Sure a good group maybe able to clear it like that, but it'll make the fights more difficult and they aren't able to just flat out avoid trash that way.
    (1)

  7. #37
    Player Avatar de ReiszRie
    Inscrit
    aot 2013
    Lieu
    Ul'dah
    Messages
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiateur Lv 60
    Citation Envoyé par Neasa Voir le message
    Yup, it was all me. SE had no idea this was going on before this. >.>
    Honestly, AK as it currently stands, is ridiculously boring and tedious to run just for that 40 Mythology

    the solution isn't so much as to "fix" AK but to come up with more content that gives Mythology.
    (2)

  8. #38
    Player
    Avatar de Vod
    Inscrit
    aot 2013
    Messages
    89
    Character
    Vod Macduff
    World
    Cactuar
    Main Class
    Gladiateur Lv 50
    AK is so damn boring, I pretty much sleep through it even while running past all the mobs.
    (0)

  9. #39
    Player
    Avatar de DukeGr
    Inscrit
    aot 2013
    Lieu
    Limsa Lominsa
    Messages
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Maraudeur Lv 60
    Mechanics like these are something normal to an mmo, and while it seems unfair people actually take a risk at one shotting a boss otherwise they need to "run" again. Moreover the one dying is spending money in repairs everytime.

    The better solution would be to give people an incentive to kill those trash mobs instead of skipping them(gil/boosted tomes/random drops) rather than just making it a timesink.
    (4)

  10. #40
    Player
    Avatar de Mikedizzy
    Inscrit
    aot 2013
    Lieu
    Gridania
    Messages
    1 028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Barde Lv 60
    You shouldn't have to kill anything you don't want to...if they want you to kill it all then they should put in something that makes you. You do not have to fight every mob you come across in the open world do you?? I also agree that if you are running the Dungeon for the 8-10th time to either gear out or gain Mythology that would really suck to have to keep beating all those mobs...especially when you are not leveling because you are already at 50.Can someone tell me if you just flat out stop gaining XP at 50 or does it "secretly" still track??
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

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