they just need to add kill gates like PSO or other dungeons where you have no choice but to kill everything just to move on.
they just need to add kill gates like PSO or other dungeons where you have no choice but to kill everything just to move on.
^^
This is a great fix - especially for final boss door.
Other ideas (to mix it up):
- Random mob in room holds key for door
- Trash mobs have small chance at dropping currency
- Chest/currency drops scale with # of mobs killed
- Boss power/HP is amplified by the # of mobs remaining in dungeon (different attributes tied to different types of mobs)
- Doors that unlock only when a certain species of mob has been wiped out (could change randomly with each run)
- Currency drops from separate chest which spawn when a certain % of mobs killed (threshold be randomized from a range [eg. 50~80%])
Last edited by Zantetsuken; 09-07-2013 at 03:07 AM.
Sounds like Nyzul Isle... lol^^
This is a great fix - especially for final boss door.
Other ideas (to mix it up):
- Random mob in room holds key for door
- Trash mobs have small chance at dropping currency
- Chest/currency drops scale with # of mobs killed
- Boss power/HP is amplified by the # of mobs remaining in dungeon (different attributes tied to different types of mobs)
- Doors that unlock only when a certain species of mob has been wiped out (could change randomly with each run)
- Currency drops from separate chest which spawn when a certain % of mobs killed (threshold be randomized from a range [eg. 50~80%])
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