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  1. #1
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    they just need to add kill gates like PSO or other dungeons where you have no choice but to kill everything just to move on.
    (10)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by indira View Post
    they just need to add kill gates like PSO or other dungeons where you have no choice but to kill everything just to move on.
    ^^
    This is a great fix - especially for final boss door.


    Other ideas (to mix it up):
    • Random mob in room holds key for door
    • Trash mobs have small chance at dropping currency
    • Chest/currency drops scale with # of mobs killed
    • Boss power/HP is amplified by the # of mobs remaining in dungeon (different attributes tied to different types of mobs)
    • Doors that unlock only when a certain species of mob has been wiped out (could change randomly with each run)
    • Currency drops from separate chest which spawn when a certain % of mobs killed (threshold be randomized from a range [eg. 50~80%])

    (9)
    Last edited by Zantetsuken; 09-07-2013 at 03:07 AM.

  3. #3
    Player
    Aver's Avatar
    Join Date
    May 2011
    Location
    Hyperion
    Posts
    193
    Character
    Aver Roahn
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Zantetsuken View Post
    ^^
    This is a great fix - especially for final boss door.


    Other ideas (to mix it up):
    • Random mob in room holds key for door
    • Trash mobs have small chance at dropping currency
    • Chest/currency drops scale with # of mobs killed
    • Boss power/HP is amplified by the # of mobs remaining in dungeon (different attributes tied to different types of mobs)
    • Doors that unlock only when a certain species of mob has been wiped out (could change randomly with each run)
    • Currency drops from separate chest which spawn when a certain % of mobs killed (threshold be randomized from a range [eg. 50~80%])

    Sounds like Nyzul Isle... lol
    (0)