Seite 4 von 14 ErsteErste ... 2 3 4 5 6 ... LetzteLetzte
Ergebnis 31 bis 40 von 133
  1. #31
    Player
    Avatar von Celestine
    Registriert seit
    Aug 2013
    Beiträge
    38
    Character
    Celestine Waverunner
    World
    Ultros
    Main Class
    Waldläufer Lv 50
    Zitat Zitat von ExiaQuanta Beitrag anzeigen
    Than how would Tanks and Healers get items? They dont Kill most of the trash, Usually the Two DPS does while the tank just focuses on 1. Healer doesnt kill anything at all.

    Um what ? If the party kills 50% of trash mobs, the party gets 50% tomestones upon completion. Is that difficult to understand or?
    (6)

  2. #32
    Player
    Avatar von Keyln
    Registriert seit
    Mar 2011
    Beiträge
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Faustkämpfer Lv 80
    Personally, I like the idea of having a little bit of hate on the entire party if someone aggros something...
    (10)

  3. #33
    Player
    Avatar von KimimiAvesta
    Registriert seit
    Sep 2012
    Ort
    Gridania
    Beiträge
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    Druide Lv 50
    Glitching should definitely be dealt with but tank pull/raise isn't anything outside the normal game mechanics so that should be left alone, and if it's something they want to avoid in future then they only need to make dungeons with lots of locked doors/magical barriers to stop people avoiding the trash.

    Alternatively - make trash worth killing! A chance of a good item drop or simply worthwhile gil would do wonders; or if that's too much why not cut the trash out altogether and have a boss rush dungeon or one that's full of tricks and traps instead?
    (3)

    ~Note to self: Stop logging out in silly hats~

  4. #34
    Player
    Avatar von LostMK
    Registriert seit
    Mar 2012
    Beiträge
    56
    Character
    Glacial Coruscation
    World
    Gilgamesh
    Main Class
    Pikenier Lv 50
    thanks for ruining a good thing OP
    (2)

  5. #35
    Player
    Avatar von Neasa
    Registriert seit
    Mar 2011
    Ort
    Ul'dah.
    Beiträge
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Hermetiker Lv 80
    Zitat Zitat von LostMK Beitrag anzeigen
    thanks for ruining a good thing OP
    Yup, it was all me. SE had no idea this was going on before this. >.>
    (14)
    Geändert von Neasa (06.09.13 um 15:02 Uhr)

  6. #36
    Player
    Avatar von Lucidisomnis
    Registriert seit
    Sep 2013
    Beiträge
    26
    Character
    Lucid Dream
    World
    Goblin
    Main Class
    Druide Lv 56
    Could always make trash pull into the boss fights if they aren't cleared.

    Sure a good group maybe able to clear it like that, but it'll make the fights more difficult and they aren't able to just flat out avoid trash that way.
    (1)

  7. #37
    Player Avatar von ReiszRie
    Registriert seit
    Aug 2013
    Ort
    Ul'dah
    Beiträge
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Zitat Zitat von Neasa Beitrag anzeigen
    Yup, it was all me. SE had no idea this was going on before this. >.>
    Honestly, AK as it currently stands, is ridiculously boring and tedious to run just for that 40 Mythology

    the solution isn't so much as to "fix" AK but to come up with more content that gives Mythology.
    (2)

  8. #38
    Player
    Avatar von Vod
    Registriert seit
    Aug 2013
    Beiträge
    89
    Character
    Vod Macduff
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    AK is so damn boring, I pretty much sleep through it even while running past all the mobs.
    (0)

  9. #39
    Player
    Avatar von DukeGr
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marodeur Lv 60
    Mechanics like these are something normal to an mmo, and while it seems unfair people actually take a risk at one shotting a boss otherwise they need to "run" again. Moreover the one dying is spending money in repairs everytime.

    The better solution would be to give people an incentive to kill those trash mobs instead of skipping them(gil/boosted tomes/random drops) rather than just making it a timesink.
    (4)

  10. #40
    Player
    Avatar von Mikedizzy
    Registriert seit
    Aug 2013
    Ort
    Gridania
    Beiträge
    1.028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Barde Lv 60
    You shouldn't have to kill anything you don't want to...if they want you to kill it all then they should put in something that makes you. You do not have to fight every mob you come across in the open world do you?? I also agree that if you are running the Dungeon for the 8-10th time to either gear out or gain Mythology that would really suck to have to keep beating all those mobs...especially when you are not leveling because you are already at 50.Can someone tell me if you just flat out stop gaining XP at 50 or does it "secretly" still track??
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

Seite 4 von 14 ErsteErste ... 2 3 4 5 6 ... LetzteLetzte