This
We never budged an inch, one guy left without saying a word and the healer said "rofl." and left.
Utter nonsense.
This
We never budged an inch, one guy left without saying a word and the healer said "rofl." and left.
Utter nonsense.
This is because running the dungeon properly should be considered the default method -- not the exception. If you want to do speed runs you should build a group manually (unless of course the entire DF group wants to speed run, then of course its all good.)You don't understand what the word force actually means. You choose to Que up for the DF knowing full well your party will want to speedrun. Your solution to this isn't..."Oh well ill make my own party and have it run the dungeon proper." Instead it's "I will petition the devs to make everyone clear the trash, because thats how i want to do it." See? One side is saying do your own thing(speedrunners) and the other side is petitioning devs to program the game so speedrunners can't exist.
I also don't think trash should be just a pain to clear, the idea of them dropping gil or company seals would be a great step towards that.
What would also be sweet is if trash dropped frequently high quality crafting materials, or maybe a small chance to drop unique equipment pieces.
I said this in another thread, but probably more appropriate here.
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In all fairness, SE did kind of design this poorly making only one dungeon that isn't Binding Coil of Bahamut the best access to Mythology tokens. No other dungeon gives them and the other method of getting them is a minuscule amount from primals in comparison. When you are spamming the same dungeon again and again and again non-stop, you are inevitably going to get tired of it's aspects and find the quickest way possible.
There are better ways this could have been approached. They could of made Wanderer's Palace give mythology tokens also, or add a feature that Duty Finder picks a random lv.50 dungeon, but gives more mythology tokens as a reward. Giving variety helps things feel less tedious. WoW end game when farming valor points, has at least 3-4 dungeons to run with Random giving more if you choose it and it does help the process feel less tedious.
Maybe it wouldn't completely resolve the issue. However, the reason exploits like these happen to begin with is because of how tedious the task is. They simply need to add variety and features to "help" prevent these things. They kind of stepped on their own foot making one dungeon (a long one when killing all mobs mind you) the go to place to get mythology tokens.
I personally have gotten sick of the dungeon already and the game has only been out a week. I would of loved that other dungeons offered the tokens and SE has created better incentives to play a variety of dungeons end game instead of just one. To me, this is a major flaw for end game.
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Hypothetically if you did want to prevent things like this from happening, like someone said, features like in Aurum Vale where killing the mobs is necessary to proceed is how you fix issues like this. I can't say if SE will respond to AK speed runs, but they most likely know it exists and will take these type of things into account when creating and releasing new dungeons.
Last edited by Velhart; 09-07-2013 at 06:01 AM.
They can help with two issues the game has by placing treasure chests in smart places and making the Allegan coins drop for everybody in the party. People will run the dungeon as intended and we get a step towards stopping the deflation crisis that is looming.
Just wondering, what exactly is the Demon Wall exploit?
I find this kind of funny, because when I do pugs in AK, they immediately ask "Are you doing a speed run?" if I say No, they leave. This occurs non-stop for, I haven't had a single person not leave and I am not exaggerating. Ok maybe a little, I may get brand new people who don't even know you can speed run it, but outside of that, they expect it.
Yea, one dungeon for mythologies other than bahamut really does make it all boring. I hate speed runs too, and avoided dungeons in 1.0 because the crap was designed around them. There needs to be incentive to kill mobs. maybe if they dropped 1 or 2 philosophy tomes each instead of 1 gil, people would kill the shit out of them. Either way, they should work on a fix for the sac run exploitation. +2 enmity for the puller and +1 enmity for the rest of the party would be a good fix. It will also do what I submitted feedback for a long ass time ago - adding monsters other people pull to the monster list.
Maybe they should make mobs or chests in the dungeon drop those crafting mats too....
I guess I will add that this game is far from launch-finished. I can't even call it 2.0 anymore. This is more like 1.3, since its a nice step up from 1.2.
Last edited by Reika; 09-07-2013 at 12:13 PM.
Well Seems I got banned for language on my other account....... Besides using the Demon wall glitch I don't see why anyone on here would even be upset with skipping some mobs! Are you kidding me? After running Castrum about 30 times and I still have another 28 times to run it and then I found out today I need an extra 900 tomes on top for what I need on my relic weapon Speed running is the fastest way to get stuff done. Its so BORING! unless your in a FC group that doesn't need to be told what to do, some dungeon runs take forever. Maybe when some of you posting realize speed running is the way to get your gear you'll suck it up and do it. But if you want to get 40k tomes slow go ahead. But don't hurt the rest of us because you don't want to skip a few mobs. Some people want to speed things up Ver 2.1 is around the corner.
Last edited by babzee; 09-07-2013 at 08:52 AM.
I don't do crafting and unless the gear is better than the gear i'm speed running for or what i have, it has no use to me. So both are moot.I also don't think trash should be just a pain to clear, the idea of them dropping gil or company seals would be a great step towards that.
What would also be sweet is if trash dropped frequently high quality crafting materials, or maybe a small chance to drop unique equipment pieces.
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