50 = no XPYou shouldn't have to kill anything you don't want to...if they want you to kill it all then they should put in something that makes you. You do not have to fight every mob you come across in the open world do you?? I also agree that if you are running the Dungeon for the 8-10th time to either gear out or gain Mythology that would really suck to have to keep beating all those mobs...especially when you are not leveling because you are already at 50.Can someone tell me if you just flat out stop gaining XP at 50 or does it "secretly" still track??
so it really isn't worth it
I always ask my party if they want me to rush or take their time. I usually prefer to rush by now but I don't want to ruin others people fun.
If it's a group with people doing it for the first time, I'll always pick the "kill everything" option. Because I know that wipes are a higher possibility. And there's the coffers as well off course.
My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3
As long as you have to or feel forced to "grind" a instance to get that drop or to get those things so you can get this or that item. Then ppl will always find a way to cut corners to lower the time spent in a dungeon, so you faster can get in and do it again.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
demon wall using glitch = exploit that needs to be patched and rewards taken from those that participated
amdapor keep using death = creative use of game mechanics that needs to be patched
Well, I'll just add my 2 gil to the conversation just for the hell of it...
Speedrunning Amdapor is much, much harder than doing it the normal way. Not only does a wipe on a boss mean you have to start over again through the gauntlet of doom, but the actual run requires more coordination and gear (at least for the tank) than simply killing everything. None of the trash in Amdapor is hard if you fight it as a single pack. The run is much more dangerous and is the closest thing to "excitement" you can get with boring trash mobs.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
Not there yet, but I hope for a fix. Reward or blockade, I care little, but a fix should happen.
Speed runs aren't an exploit. No bugs are used, no glitches, etc. It's a clever use of game mechanics and you can't be banned for that. That's like saying having a pld stun Ifrit HM eruptions is bannable because it's too smart to do.
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