cmon guys ... its a dungeon you have to run hundred of times to get DL/AF2
you rly want o kill the trash everytime?!
really?
cmon guys ... its a dungeon you have to run hundred of times to get DL/AF2
you rly want o kill the trash everytime?!
really?

Did 8+ AK runs today in about 3 hours, can clear the dungeon in about 20-25 minutes. More to the point, all of these bosses are amazingly easy if you know the mechanics, have decently geared DPS.
Why would I want to kill trash that only rewards 1 gil from time to time?
Because it`s 'hard'?
Because that`s what some guy thinks it`s 'fair'?
1 gil? GG SE! I can see you guys have given this a lot of thought.
HeavensWard theme song lyrics:
-"We can [Stance]dance if we want to
We can leave your friends behind
Cause your friends don't [Stance]dance
And if they don't [Stance]dance
Well they're no friends of mine"

Was pretty disappointed when I reached 50 and was greeted by tanks pulling trash all the way to the first boss then getting raised, and people screaming to skip cutscenes. The dungeon mentality of gw2 (skip everything tokens, tokens, tokens!) is leaking into this game and I have to say it keeps me from wanting to queue up.
In a month the token tards will all move on. That's the way she goes.
Last edited by Slambo; 09-06-2013 at 01:54 PM.
Why do you care what OTHER people want to do? If they want to speed run it then let them, if you want to do trash then just get a group and do trash.

Its already been mentioned here but they could just add door requirements that dont open until all trash is killed. Aurum Vale (lvl 47) dungeon has this. I dont see why it couldnt be implemented in other dungeons as well.
Than how would Tanks and Healers get items? They dont Kill most of the trash, Usually the Two DPS does while the tank just focuses on 1. Healer doesnt kill anything at all.
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