cmon guys ... its a dungeon you have to run hundred of times to get DL/AF2
you rly want o kill the trash everytime?!
really?
cmon guys ... its a dungeon you have to run hundred of times to get DL/AF2
you rly want o kill the trash everytime?!
really?
Did 8+ AK runs today in about 3 hours, can clear the dungeon in about 20-25 minutes. More to the point, all of these bosses are amazingly easy if you know the mechanics, have decently geared DPS.
Why would I want to kill trash that only rewards 1 gil from time to time?
Because it`s 'hard'?
Because that`s what some guy thinks it`s 'fair'?
1 gil? GG SE! I can see you guys have given this a lot of thought.
Was pretty disappointed when I reached 50 and was greeted by tanks pulling trash all the way to the first boss then getting raised, and people screaming to skip cutscenes. The dungeon mentality of gw2 (skip everything tokens, tokens, tokens!) is leaking into this game and I have to say it keeps me from wanting to queue up.
In a month the token tards will all move on. That's the way she goes.
Last edited by Slambo; 09-06-2013 at 01:54 PM.
Why do you care what OTHER people want to do? If they want to speed run it then let them, if you want to do trash then just get a group and do trash.
Another option would be having trash come to the boss' aid when the boss is pulled. Scarlet Monastery was infamous for the section where if you attacked the boss any trash in the vicinity you did not kill came to help the boss when you pulled it.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Its already been mentioned here but they could just add door requirements that dont open until all trash is killed. Aurum Vale (lvl 47) dungeon has this. I dont see why it couldnt be implemented in other dungeons as well.
Than how would Tanks and Healers get items? They dont Kill most of the trash, Usually the Two DPS does while the tank just focuses on 1. Healer doesnt kill anything at all.
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