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  1. #21
    Player
    ebuu's Avatar
    Join Date
    Feb 2013
    Posts
    25
    Character
    Ebuu Mekoi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    cmon guys ... its a dungeon you have to run hundred of times to get DL/AF2
    you rly want o kill the trash everytime?!

    really?
    (12)

  2. #22
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Did 8+ AK runs today in about 3 hours, can clear the dungeon in about 20-25 minutes. More to the point, all of these bosses are amazingly easy if you know the mechanics, have decently geared DPS.
    (0)

  3. #23
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Why would I want to kill trash that only rewards 1 gil from time to time?

    Because it`s 'hard'?
    Because that`s what some guy thinks it`s 'fair'?

    1 gil? GG SE! I can see you guys have given this a lot of thought.
    (9)

  4. #24
    Player
    Slambo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    159
    Character
    Slambo Jam
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Was pretty disappointed when I reached 50 and was greeted by tanks pulling trash all the way to the first boss then getting raised, and people screaming to skip cutscenes. The dungeon mentality of gw2 (skip everything tokens, tokens, tokens!) is leaking into this game and I have to say it keeps me from wanting to queue up.

    In a month the token tards will all move on. That's the way she goes.
    (12)
    Last edited by Slambo; 09-06-2013 at 01:54 PM.

  5. #25
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Slambo View Post
    The dungeon mentality of gw2 (skip everything tokens, tokens, tokens!) is leaking into this game.
    GW2 had/has shit dungeons, and the "mentality" is a rather big & complicated thing.
    (1)

  6. #26
    Player
    neverendingxsin's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Why do you care what OTHER people want to do? If they want to speed run it then let them, if you want to do trash then just get a group and do trash.
    (0)

  7. #27
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by gigi_frana View Post
    Why would I want to kill trash that only rewards 1 gil from time to time?

    Because it`s 'hard'?
    Because that`s what some guy thinks it`s 'fair'?

    1 gil? GG SE! I can see you guys have given this a lot of thought.
    Who knows, that one gil might be a Gath gil...
    (9)

  8. #28
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by IndigoHawk View Post
    Other games fixed this problem by putting a required kill counter on trash mobs. So, if you skip the trash, you won't be able to go to the next area.
    Another option would be having trash come to the boss' aid when the boss is pulled. Scarlet Monastery was infamous for the section where if you attacked the boss any trash in the vicinity you did not kill came to help the boss when you pulled it.
    (21)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #29
    Player
    Celestine's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Celestine Waverunner
    World
    Ultros
    Main Class
    Archer Lv 50
    Its already been mentioned here but they could just add door requirements that dont open until all trash is killed. Aurum Vale (lvl 47) dungeon has this. I dont see why it couldnt be implemented in other dungeons as well.
    (2)

  10. #30
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    Quote Originally Posted by ArmorKing View Post
    Keep the rewards the same, but tie them to the percentage of trash mobs killed.

    Kill 50% of trash mobs, get 50 % rewards on completion. Across the board.
    Than how would Tanks and Healers get items? They dont Kill most of the trash, Usually the Two DPS does while the tank just focuses on 1. Healer doesnt kill anything at all.
    (0)

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