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  1. #121
    Player
    Cousinjimmy's Avatar
    Join Date
    Sep 2011
    Posts
    100
    Character
    Historia Reiss
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Remember the good ol' days in FFXI dynamis when someone sac pulls the entire zone, oh boy those memories...
    (2)

  2. #122
    Player
    Terpthree's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Terp Three
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    You realize it takes ~60 hours of runs to get full DL gear if you are speed running it? People who run keep for tomes are going to run it the fastest way possible. It isn't an exploit. The dungeon was designed to make it possible to do this. The tank is pulling aggro and dying and getting raised, none of the mobs cast a heavy or binding skill that leaves him in place, so he just keeps running. An exploit would be if the tank could take a specific path and a bug in the game made it so he didn't pull any aggro, or was invulnerable, or there was a glitch in the wall that skipped you to a certain area. If you're going to fix anything make it so there are other efficient ways to grind tomes instead of running the same couple dungeons over and over and over and over and over and over and over and over (anyone who has done it realizes this goes on forever) again.
    (0)

  3. #123
    Player
    Tari-F's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Tari Falhs
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Terpthree View Post
    The dungeon was designed to make it possible to do this.
    This part of the post bothers me. How should you (or I) know exactly what the designers meant when they planned out the dungeon?


    For what it's worth, I have nothing against the idea of folks speedrunning the dungeon, and I pretty much agree with your post (in fact, this isn't an exploit, it's more of a design oversight if it's not purposeful).

    Rather, it's the effect the speedrunners are having on duty finder parties that's the problem. When a player who wants to try a dungeon out for the first time clicks on duty finder and then gets flamed and ditched by the party he's assigned to for not being experienced at it, there's an issue that needs to be addressed.

    The most reasonable suggestions I've seen have been to either incentivize the killing of trash mobs, or to create a "new/casual run" and "speed run" option when queuing for the duty finder. I'd prefer the former resolution, as I'd rather not split the player base if unnecessary, but from the sounds of it, the latter option will probably be the more effective one.
    (4)
    Last edited by Tari-F; 09-08-2013 at 08:29 AM.

  4. 09-08-2013 09:01 AM
    Reason
    Double Post

  5. #124
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MrFoxx View Post
    Trash mobs dont drop gil.
    Trash mobs dont drop grand company seals.
    Trash mobs dont drop loot.
    Trash mobs dont give experience.

    Explain to me again why you want me to kill them.
    You forgot:

    Killing trash mobs increases your repair cost more then dieing.
    (0)

  6. #125
    Player
    Technyze's Avatar
    Join Date
    Mar 2011
    Posts
    520
    Character
    Technyze Deepforces
    World
    Hyperion
    Main Class
    Archer Lv 50
    Im against it. Most of my groups wanna do it and by majority rule I just go with the flow. I am not happy about it I hope it gets fixed soon!
    (0)
    Twitch Stream: http://www.twitch.tv/technyze
    Free Company/Linkshell: OGC
    Website: http://ogc.guildwork.com

  7. #126
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    The problem is you need to do this dungeon over 60 times just for a full set of all the darklight gear. That's insane, if the amount required wasn't so grindy and insane people wouldn't want to run it as fast as possible.
    (0)

  8. #127
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Livilda View Post
    Vanilla WoW. Scarlet Monastery. If you went in without clearing ALL the trash, everything you didn't kill would come attack during the boss.
    I'll see your Scarlet Monastery and raise you Emperor Thaurissan in Blackrock Depths.
    (0)

  9. #128
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shiyo View Post
    The problem is you need to do this dungeon over 60 times just for a full set of all the darklight gear. That's insane, if the amount required wasn't so grindy and insane people wouldn't want to run it as fast as possible.
    60 times....PER JOB
    (0)

  10. #129
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by NefarioCall View Post
    You can think me a douche, but if the party wants to speed-run anything, i'm leaving and they can find a rep.
    Well you're not really a douche, but you are stupid. Why do you want your dungeons to take longer? Do you enjoy being inefficient and wasting others' time?
    (0)

  11. #130
    Player
    Pacifer's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Mad Lax
    World
    Cerberus
    Main Class
    Archer Lv 50
    Once most people will realize how many thousands of tome you need to complete your dl set + your relic , you'll be gratefull you can skip trash . If you don't like the speedrun ? state it soon as you enter the istance , see if the others agree , and leave / stay accordingly
    (0)

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