Thats understandable, but then again, take away ranged attack from mobs, and everyone can just Bind and then use ranged attacks on every mob that cant hit back. Which also plays a part when people do not want their gear to get damaged.
-Advertise the combat system as one with emphasis on positioning and spacing
-Release game where a monster can hit you regardless of position
Why make kiting and CC worthless?
kiting is for suckers
i may be biased though because im a melee mostly and in my heart
I couldn't agree more. And the fleeing mobs that you can't catch up to. That's beyond awesome...
Kiting and binding tactics are for weak, desperate players who insist on failing to win instead of simply winning.
Yep, ranged attack for every mob needs to go...always bothered me.
Give Bind a rest, it wears off as soon as the mob is hit, and they can resist it so it's not 100%, even with 8 people casting it.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.
Uh yeah. So stop running and start fighting.
The legitimacy of endgaming is worth more than your ability to get a dc'd member back. That was the decision by tanaka, and it WAS the right decision.
Kiting can make tough fights with multiple mobs more interesting. Or should every single fight be straight tank and spank?
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