Actually, every class has the ability to use a ranged attack. Taking away that ability from mobs just doesn't seem like a plausible idea to me, unless they were to take away some projectile weaponry from us.



Actually, every class has the ability to use a ranged attack. Taking away that ability from mobs just doesn't seem like a plausible idea to me, unless they were to take away some projectile weaponry from us.



A humanoids ranged attack is realistic, a goats ranged attack is not.
I think the point was not in the realism, but in the possible abuse of non ranged mobs versus ranged pcs.
far as ranged attacks hitting harder, its not really exactly true, most ranged attacks are actually elemental based, so it probably seems harder if you have low mdef, which many DD have due to gear, and low mind. however shell is way more of a damage reduction than protect, so what usually ends up happening is with shell, you take less damage from most ranged attacks, also if you have good resistance to it, mdef, its actually wayyy weaker, this basically means mages usually take a lot less damage from ranged attacks. which is why they can get away with bind and nuking, whereas for some melee leaving a monsters close range is a death sentence.
Interesting. Can't say it makes much sense but I guess it at least brings some balance.I think the point was not in the realism, but in the possible abuse of non ranged mobs versus ranged pcs.
far as ranged attacks hitting harder, its not really exactly true, most ranged attacks are actually elemental based, so it probably seems harder if you have low mdef, which many DD have due to gear, and low mind. however shell is way more of a damage reduction than protect, so what usually ends up happening is with shell, you take less damage from most ranged attacks, also if you have good resistance to it, mdef, its actually wayyy weaker, this basically means mages usually take a lot less damage from ranged attacks. which is why they can get away with bind and nuking, whereas for some melee leaving a monsters close range is a death sentence.
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Thats understandable, but then again, take away ranged attack from mobs, and everyone can just Bind and then use ranged attacks on every mob that cant hit back. Which also plays a part when people do not want their gear to get damaged.
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