Quote Originally Posted by Akumu View Post
I completely agree on your stand as I also feel the same way. I'm hoping Yoshi-P is aware enough to keep chances for cheap tactics cut to the barest minimum. People talked about how much of a "challenge" XI had and most others met that challenge the easiest way as possible. Why use melee DD when you could have a rdm(or bst) kite and black mages nuke it without stress of taking a hit(example). This is something that was obviously seen by Tanaka during his reign with intent to abolish the chances for such tactics.

If Yoshi-P removes these range attacks from standard mobs I will have no objection. However, he should not take it away from NMs, Dungeon Bosses, or just the main content in general. Kiting is one lowball tactic and would love if it would not be allowed again on content that matters. If someone wants to kite a standard dodo then by all means go ahead and have fun. However, If i'm facing some NM or "boss" that proved his worth NOBODY should have it running around in a circle like an idiot while being shot with magic and arrows in the back.
Nice post. I wondered once why every monster seemed to have a ranged attack but decided it was probably to prevent kiting things around rocks and such to kill without getting hit. While it makes you feel smart perhaps and it is kinda fun, it's still a little cheap. I do think that it's a bit awkward with all monsters having ranged attacks though. I would like to see them at least keep ranged attacks on NMs and bosses as you said.. that's a great idea.
While kiting can be fun for those doing it, I don't like that it takes away from party play in a way. Suddenly parties/LS' only want ranged/magic classes and no others. And I don't really like seeing one person solo something they shouldn't be able to by tricking it into running back and forth. >.>
I would much prefer to see a full party accomplish beating a tough boss/NM fighting it head on and putting a wider range of classes' skills to use.