If I had to guess, to me it seems that most monsters would become very simple to kill without ranged attacks.
I can imagine running around with my archer and close shot and some monsters not being able to touch me at all during fights, I mean, that's got alright distance.
Plus gravity, you could just plant that and a monster would become totally useless.
You can get rid of some of the ranged though and still add some strategy.
Mobs that don't have ranged attack should all be significantly more resistant to gravity then the rest.
Also, it would help to increase the ground speed of monsters that did not have ranged attacks, that way if someone was going to bind mobs, they would find it hard if bind did not stick when they expected it too.
Depending on how the close shot strategy worked, you could also lower it's accuracy or effectiveness on these monsters. (I wouldn't nessasrily recommend this, that could add some excitement and strategy on it's own, increase of speed could make this intresting).
I think if you are going to take out ranged attacks, you need to allow monsters to physically attack while moving. (If they can't as it is)
Another major problem I could see with taking away ranged attack is that because ranges are so much larger that melee fighters might spend more time chasing around mobs then actually fighting them, especially if there's an archer in the group.
Archers have quite some distance, and at least now, enemies stand still and throw stones when they attack archers. It's gonna be a different story once those ranged attacks are gone.
Probably going to just be a major fight between archer and tanks, with melee fighters trailing the mobs, hoping to hit.
Anyway I can see some real problems arising from that.
Could keep ranged attacks and lower accuracy at greater then 20'
Or lower ranged attack to less then 20'. Something along those lines.
If it's the actual seeing monsters ranged attack that's the issue, then you need other solutions for that. To create a multi-strategic enemy system, you could use a variety of these.
Brainstorming, it's all a cloud of ideas, sorry, weed through it.
This is a real big problem that seems to be looked over...
I think this has to do with the giant pool of MP. As a melee solo fights are no fun.Originally Posted by Anty
Something you could do is add a greater stamina costs to MP as a melee or non-DoM,
At the same time I think it would be a much smarter idea to have this game focus on an MP-regeneration system, where MP just constantly refilled as time went on and that the main focus of jobs was maintaining adequate MP rather then what it is now with the huge MP pool and the spell spam.
An idea for that could be that MP regenerated constantly at some rate (even when casting), though when your not casting spells (so just waiting) MP would refill faster.
Later rather then jobs being focused on the maintence of MP, they could be focused on the regen rates.
Some thoughts, related and unrelated.


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