QD kite/solo was great as COR.
QD kite/solo was great as COR.
"Bind" is like the most absolute worthless spell in this game cause of that =/
Bind is the most aboslute worthelss spell in this game because of how much players fell back on it to win their fights for them when they got too hard. Spells hit like wet noodles and more like DPS meleers because of how much players abused spike damagex6's.
This is all a countermeasure for how horrible FFXI got from 2003 to 2007. And now the only guy paying attention, Tanaka, is out of the picture and all these problems will come raging back.
It's a mistake to take these ranged attacks out of the game. There are already too many incentives and advantages to staying at ranged distance. If anything, more mobs should have the equivalent of tail whip for ranged distance so that if a mob turns on a player at a far distance from them, it wipes players in a ring around them, sparing the meleers...and KILLING the rangers and mages.
Hey, it happens to meleers when we get tail whipped. Fair is fair.
You mean the famous Spike Flail? They could name it exactly that, too, and it'll be just as horrifying.^^Bind is the most aboslute worthelss spell in this game because of how much players fell back on it to win their fights for them when they got too hard. Spells hit like wet noodles and more like DPS meleers because of how much players abused spike damagex6's.
This is all a countermeasure for how horrible FFXI got from 2003 to 2007. And now the only guy paying attention, Tanaka, is out of the picture and all these problems will come raging back.
It's a mistake to take these ranged attacks out of the game. There are already too many incentives and advantages to staying at ranged distance. If anything, more mobs should have the equivalent of tail whip for ranged distance so that if a mob turns on a player at a far distance from them, it wipes players in a ring around them, sparing the meleers...and KILLING the rangers and mages.
Hey, it happens to meleers when we get tail whipped. Fair is fair.
Yeah, except for ranged attackers. Massive damage in a ring around the mob, sparing the middle. Oh whoa, whoa, being biased against mages and archers and favoring the gimp pugs? The MELEERS? Why, my monacle is in my tea, sir! They belong in the corner watching me kill it for them!
Or, say, if too much damage is being received by ranged attackers, massive draw in and ensuing pain. Punish players for brining too many mages and archers to a fight, because otherwise that's what they will want to bring to every hard fight there is.
If you havent noticed this by now it seems SE's policy when it comes to this game is to do just that be as vague as possible, give as little information as possible or answer a question with a question. .....
People complain when they get answers.
People complain when they don't.
People complain when they get info
People complain when they don't.
I'd be vague too lol.
thing was, ranged attacks were mostly elemental, and shell used to own magic attacks, so it was a bit safer, also ranged attacks used to be really slow, and you have no danger of weaponskills, ,which are usually monsters big damage skills. So yeah its and advantage.
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