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  1. #41
    QD kite/solo was great as COR.
    (0)

  2. #42
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Quote Originally Posted by PikachuLink View Post
    And this new issue is?
    My guess is them re-balancing the entire game's battle system for every mob and every job/class.
    (0)

  3. #43
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    89
    "Bind" is like the most absolute worthless spell in this game cause of that =/
    (0)

  4. #44
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Magiksmurf View Post
    "Bind" is like the most absolute worthless spell in this game cause of that =/
    Bind is the most aboslute worthelss spell in this game because of how much players fell back on it to win their fights for them when they got too hard. Spells hit like wet noodles and more like DPS meleers because of how much players abused spike damagex6's.

    This is all a countermeasure for how horrible FFXI got from 2003 to 2007. And now the only guy paying attention, Tanaka, is out of the picture and all these problems will come raging back.

    It's a mistake to take these ranged attacks out of the game. There are already too many incentives and advantages to staying at ranged distance. If anything, more mobs should have the equivalent of tail whip for ranged distance so that if a mob turns on a player at a far distance from them, it wipes players in a ring around them, sparing the meleers...and KILLING the rangers and mages.

    Hey, it happens to meleers when we get tail whipped. Fair is fair.
    (0)

  5. #45
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Peregrine View Post
    Bind is the most aboslute worthelss spell in this game because of how much players fell back on it to win their fights for them when they got too hard. Spells hit like wet noodles and more like DPS meleers because of how much players abused spike damagex6's.

    This is all a countermeasure for how horrible FFXI got from 2003 to 2007. And now the only guy paying attention, Tanaka, is out of the picture and all these problems will come raging back.

    It's a mistake to take these ranged attacks out of the game. There are already too many incentives and advantages to staying at ranged distance. If anything, more mobs should have the equivalent of tail whip for ranged distance so that if a mob turns on a player at a far distance from them, it wipes players in a ring around them, sparing the meleers...and KILLING the rangers and mages.

    Hey, it happens to meleers when we get tail whipped. Fair is fair.
    You mean the famous Spike Flail? They could name it exactly that, too, and it'll be just as horrifying.^^
    (1)

  6. #46
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Kallera View Post
    You mean the famous Spike Flail? They could name it exactly that, too, and it'll be just as horrifying.^^
    Yeah, except for ranged attackers. Massive damage in a ring around the mob, sparing the middle. Oh whoa, whoa, being biased against mages and archers and favoring the gimp pugs? The MELEERS? Why, my monacle is in my tea, sir! They belong in the corner watching me kill it for them!

    Or, say, if too much damage is being received by ranged attackers, massive draw in and ensuing pain. Punish players for brining too many mages and archers to a fight, because otherwise that's what they will want to bring to every hard fight there is.
    (1)

  7. #47
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ayerc View Post
    While I appreciate the response, that was about as vague as a politician trying to explain policy. So the issue lead to another issue that needs to be addressed before the first issue can be resolved. Got it.
    If you havent noticed this by now it seems SE's policy when it comes to this game is to do just that be as vague as possible, give as little information as possible or answer a question with a question. .....
    (0)

  8. #48
    Quote Originally Posted by Shikyo View Post
    If you havent noticed this by now it seems SE's policy when it comes to this game is to do just that be as vague as possible, give as little information as possible or answer a question with a question. .....
    People complain when they get answers.

    People complain when they don't.

    People complain when they get info

    People complain when they don't.

    I'd be vague too lol.
    (11)

  9. #49
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    thing was, ranged attacks were mostly elemental, and shell used to own magic attacks, so it was a bit safer, also ranged attacks used to be really slow, and you have no danger of weaponskills, ,which are usually monsters big damage skills. So yeah its and advantage.
    (0)

  10. #50
    Player
    Asaren's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Arawin Starkaiser
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Corrderio View Post
    Bad programming? That's the only thing I can think of. Since why would a new issue arise just by locking enemies out of a ranged attack?

    I think the new issue is "path block".

    Stay behind a path that mob can not walk across and keep shooting the non-range attack mob.
    (0)

  11. 04-29-2011 12:03 PM

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