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  1. #1
    Player
    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Magiksmurf View Post
    "Bind" is like the most absolute worthless spell in this game cause of that =/
    Bind is the most aboslute worthelss spell in this game because of how much players fell back on it to win their fights for them when they got too hard. Spells hit like wet noodles and more like DPS meleers because of how much players abused spike damagex6's.

    This is all a countermeasure for how horrible FFXI got from 2003 to 2007. And now the only guy paying attention, Tanaka, is out of the picture and all these problems will come raging back.

    It's a mistake to take these ranged attacks out of the game. There are already too many incentives and advantages to staying at ranged distance. If anything, more mobs should have the equivalent of tail whip for ranged distance so that if a mob turns on a player at a far distance from them, it wipes players in a ring around them, sparing the meleers...and KILLING the rangers and mages.

    Hey, it happens to meleers when we get tail whipped. Fair is fair.
    (0)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Peregrine View Post
    Bind is the most aboslute worthelss spell in this game because of how much players fell back on it to win their fights for them when they got too hard. Spells hit like wet noodles and more like DPS meleers because of how much players abused spike damagex6's.

    This is all a countermeasure for how horrible FFXI got from 2003 to 2007. And now the only guy paying attention, Tanaka, is out of the picture and all these problems will come raging back.

    It's a mistake to take these ranged attacks out of the game. There are already too many incentives and advantages to staying at ranged distance. If anything, more mobs should have the equivalent of tail whip for ranged distance so that if a mob turns on a player at a far distance from them, it wipes players in a ring around them, sparing the meleers...and KILLING the rangers and mages.

    Hey, it happens to meleers when we get tail whipped. Fair is fair.
    You mean the famous Spike Flail? They could name it exactly that, too, and it'll be just as horrifying.^^
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Kallera View Post
    You mean the famous Spike Flail? They could name it exactly that, too, and it'll be just as horrifying.^^
    Yeah, except for ranged attackers. Massive damage in a ring around the mob, sparing the middle. Oh whoa, whoa, being biased against mages and archers and favoring the gimp pugs? The MELEERS? Why, my monacle is in my tea, sir! They belong in the corner watching me kill it for them!

    Or, say, if too much damage is being received by ranged attackers, massive draw in and ensuing pain. Punish players for brining too many mages and archers to a fight, because otherwise that's what they will want to bring to every hard fight there is.
    (1)