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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mack View Post
    What new issue could have possibly arised from this?
    Possibly Either kiting (Having the brave gladiator run around while the mob is picked off, with mere taunts keeping it running in circles.)
    or binding.(-GA spamming camps, Archer firing squad.)

    Druids in EQ used to only know soloing, taking high level monsters and dragging them around, getting tons of exp in one drop.

    You could have mobs that drag the player back to them, give the mob provoke/hate reset skills, or raise resistance to bind each time it is applied. I'm sure there are other solutions.
    (3)
    Last edited by Kallera; 04-29-2011 at 09:26 AM.

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Kallera View Post
    Possibly Either kiting (Having the brave gladiator run around while the mob is picked off, with mere taunts keeping it running in circles.)
    or binding.(-GA spamming camps, Archer firing squad.)

    Druids in EQ used to only know soloing, taking high level monsters and dragging them around, getting tons of exp in one drop.

    You could have mobs that drag the player back to them, give the mob provoke/hate reset skills, or raise resistance to bind each time it is applied. I'm sure there are other solutions.
    Diminishing returns basically.
    (0)

  3. #3
    Quote Originally Posted by Mack View Post
    What new issue could have possibly arised from this?
    One would say it has to do with the current system itself that would need to be redone, attack patterns, calculations etc.
    (0)

  4. #4
    Player
    Matty86's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Matty Knight
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Mack View Post
    What new issue could have possibly arised from this?
    I think the issue is: mobs and players can't attack while running right now, would be just too easy to kite a mob if they stop ranged attacks.
    I think they need to add some sort of attack while running, then they can start remove ranged attcks.
    (5)

  5. #5
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Bayohne View Post
    We checked on this issue with the dev. team and have some details to report about the whole "every enemy having range attack" issue. While it's not a bug, it is something that the dev. team feels isn't very fitting with the rest of Eorzea. When they looked into remedying the situation, they discovered a new issue that needed to be addressed. So the plan now is to address the new issue first so that they're able to make adjustments to the ranged attack issue.

    If I had to guess, to me it seems that most monsters would become very simple to kill without ranged attacks.

    I can imagine running around with my archer and close shot and some monsters not being able to touch me at all during fights, I mean, that's got alright distance.

    Plus gravity, you could just plant that and a monster would become totally useless.



    You can get rid of some of the ranged though and still add some strategy.

    Mobs that don't have ranged attack should all be significantly more resistant to gravity then the rest.

    Also, it would help to increase the ground speed of monsters that did not have ranged attacks, that way if someone was going to bind mobs, they would find it hard if bind did not stick when they expected it too.

    Depending on how the close shot strategy worked, you could also lower it's accuracy or effectiveness on these monsters. (I wouldn't nessasrily recommend this, that could add some excitement and strategy on it's own, increase of speed could make this intresting).

    I think if you are going to take out ranged attacks, you need to allow monsters to physically attack while moving. (If they can't as it is)

    Another major problem I could see with taking away ranged attack is that because ranges are so much larger that melee fighters might spend more time chasing around mobs then actually fighting them, especially if there's an archer in the group.

    Archers have quite some distance, and at least now, enemies stand still and throw stones when they attack archers. It's gonna be a different story once those ranged attacks are gone.
    Probably going to just be a major fight between archer and tanks, with melee fighters trailing the mobs, hoping to hit.
    Anyway I can see some real problems arising from that.



    Could keep ranged attacks and lower accuracy at greater then 20'
    Or lower ranged attack to less then 20'. Something along those lines.

    If it's the actual seeing monsters ranged attack that's the issue, then you need other solutions for that. To create a multi-strategic enemy system, you could use a variety of these.
    Brainstorming, it's all a cloud of ideas, sorry, weed through it.



    This is a real big problem that seems to be looked over...
    Quote Originally Posted by Anty
    The only thing that can actually kill you is a mob that can one shot you, everything else can be done with cure spam...
    I think this has to do with the giant pool of MP. As a melee solo fights are no fun.

    Something you could do is add a greater stamina costs to MP as a melee or non-DoM,

    At the same time I think it would be a much smarter idea to have this game focus on an MP-regeneration system, where MP just constantly refilled as time went on and that the main focus of jobs was maintaining adequate MP rather then what it is now with the huge MP pool and the spell spam.

    An idea for that could be that MP regenerated constantly at some rate (even when casting), though when your not casting spells (so just waiting) MP would refill faster.
    Later rather then jobs being focused on the maintence of MP, they could be focused on the regen rates.

    Some thoughts, related and unrelated.
    (0)
    Last edited by ESAR; 04-30-2011 at 01:02 PM.

  6. #6
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    saying that every mob would be easy to kill is nonsence for one the damn enfeebles dont work all that great, bind misses 1/2 the damn time and if it does land it sticks for 2 secs and it worked perfectly in xi u couldnt run through a aggressive zone w/o getting merked even if the mob had no ranged attack
    (0)

  7. #7
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    And this new issue is?
    (8)

  8. #8
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by PikachuLink View Post
    And this new issue is?
    Bad programming? That's the only thing I can think of. Since why would a new issue arise just by locking enemies out of a ranged attack?
    (0)

  9. #9
    Player
    Asaren's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Arawin Starkaiser
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Corrderio View Post
    Bad programming? That's the only thing I can think of. Since why would a new issue arise just by locking enemies out of a ranged attack?

    I think the new issue is "path block".

    Stay behind a path that mob can not walk across and keep shooting the non-range attack mob.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Quote Originally Posted by PikachuLink View Post
    And this new issue is?
    My guess is them re-balancing the entire game's battle system for every mob and every job/class.
    (0)

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