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  1. #1
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    Mar 2011
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    When bind is crap, you all will just kite. What you can't kite, you'll have one tank occupy and not let any other person get in AoE range (because meleers are MP sponges at hard fights with AoE) and feeding the mob tp (because ranged attackers hit harder). YOU brought this on yourself when you flocked to ranger as the solution to everything in FFXI and left dragoons and warriors sitting in town lfp for 2.5 hours on end.

    Goats sneeze on you because your predecessors PROVED what you would do without them doing so.
    (2)
    Last edited by Peregrine; 04-29-2011 at 08:45 AM.

  2. #2
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    Mar 2011
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    768
    Quote Originally Posted by Peregrine View Post
    When bind is crap, you all will just kite. What you can't kite, you'll have one tank occupy and not let any other person get in AoE range (because meleers are MP sponges at hard fights with AoE) and feeding the mob tp (because ranged attackers hit harder). YOU brought this on yourself when you flocked to ranger as the solution to everything in FFXI and left dragoons and warriors sitting in town lfp for 2.5 hours on end.

    Goats sneeze on you because your predecessors PROVED what you would do without them doing so.
    When did you play FFXI? 2003?

    This ranged attack nonsense on every mob needs to go and I'm glad to hear that it will.
    (0)

  3. #3
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    Quote Originally Posted by Demacia View Post
    When did you play FFXI? 2003?

    This ranged attack nonsense on every mob needs to go and I'm glad to hear that it will.
    The whole time, from the time where rangers were the solution to everything to when they were put in their rightful place in the game. I'm guessing you didn't play in 2003, because you want the same mistakes.
    (0)

  4. #4
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    Mar 2011
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    Quote Originally Posted by Peregrine View Post
    The whole time, from the time where rangers were the solution to everything to when they were put in their rightful place in the game. I'm guessing you didn't play in 2003, because you want the same mistakes.
    Nerfing Archer and removing ranged attacks from certain mobs are two different things. There's absolutely no reason for every single mob in the game to have a ranged attack.
    (3)

  5. #5
    Player
    JayvirDeforte's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Demacia View Post
    Nerfing Archer and removing ranged attacks from certain mobs are two different things. There's absolutely no reason for every single mob in the game to have a ranged attack.
    This is EXACTLY my point.
    (2)

  6. #6
    Player
    Ayerc's Avatar
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    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Peregrine View Post
    The whole time, from the time where rangers were the solution to everything to when they were put in their rightful place in the game. I'm guessing you didn't play in 2003, because you want the same mistakes.
    I did play in 2003, and I don't mind archers one bit, even though I was a DRG at the time. They made a big sacrifice to their pocketbooks to play as they did back then. Arrows were expensive, and the mats to create them weren't much cheaper. That means they had to devote a lot of their time to farming and generating money, just like NIN did in order to blink tank. An acceptable trade off in my opinion.

    Now, the economy in XIV isn't as prohibitive as it was in XI, but that's a separate issue all together. And Archers in XIV aren't as overpowered vs. melee inXIV either.
    (2)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  7. #7
    Player
    Radaghast's Avatar
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    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Archers are still going to be the be-all end all melee in this game regardless unless their damage is nerfed so badly it's not worth ranging anymore. Why play any other job when you can sub in their skills and do it from range out of mob aoe?
    (0)

  8. #8
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    Mar 2011
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    Quote Originally Posted by Radaghast View Post
    Archers are still going to be the be-all end all melee in this game regardless unless their damage is nerfed so badly it's not worth ranging anymore. Why play any other job when you can sub in their skills and do it from range out of mob aoe?
    Tanaka was watching rangers like a hawk because of how much they screwed up his last game. Yoshida is not. If Tanaka were still here, archer would have already lost multishot and been rendered less DPS than any meleer, because you're exactly right. They should pay for staying out of AoE range with being a weaker DD.
    (0)

  9. #9
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Peregrine View Post
    Tanaka was watching rangers like a hawk because of how much they screwed up his last game. Yoshida is not. If Tanaka were still here, archer would have already lost multishot and been rendered less DPS than any meleer, because you're exactly right. They should pay for staying out of AoE range with being a weaker DD.
    But arrows cost gill so thats they way I justify my huge damage ^^
    (1)

  10. #10
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Owned! Yeah mobs don't need to be hitting unless they're right up on you if they're melee. Thank you.
    (0)

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