
Several people in my LS and I were discussing the lack of ability to introduce new gil into the economy today. After you hit level 50 the opportunities you have to actually introduce any significant amount of gil into the world is more or less nil. Sure you can do levequests and whatnot for a whopping 3-400 gil each but when you only get a few of those a day it ultimately doesnt even counterbalance repairing your gear.
between teleports, npc repairs, npc vendors, the 5% cut from the marketboard, airship costs, etc. gil is constantly being removed from the world environment without having any way to effectively replace it... eventually this is going to kill the economy.
any thoughts?
Just a quick question... Ever played FFXI?

This one remembers this extremely well, knew quite a few who bought millions and banked it even after SE did the mass banning, that single event screwed the economy for years.

Quick question... what's your point? I played FFXI. It had plenty of ways to introduce new gil into the economy, and with less gil sinks (airships were fixed rate, teleports didn't remove gil from the economy to name a few differences) it worked fine, it was balanced quite well I thought. You could spend time fishing and actually make a decent profit. You could craft items simply to vendor and make profit worth your time, at least until gilsellers ruined it.
FFXI is a different situation from XIV. It was designed with enough inputs to counterbalance the outputs. In FFXIV however the player base as a whole operates at a trade deficit... and we can't take out bonds from the empire to cover the difference.
Oh yeah, to the OP: you should have added your comments to this thread instead of starting your own. The search function is your friend.
Last edited by Vanidin; 09-06-2013 at 07:56 AM. Reason: added a linky n stuff
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