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  1. #21
    Player
    Tardyg's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Wyznwaen Oldstorm
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    It seems to me like the crafting jobs really got neglected from 1.0 to ARR.

    It seemed as though the community relied on Crafters to make the best gear in 1.0.
    In ARR it seems not so needed, and borderline a waste of time.

    perhaps im missing something, but all my gears are currently quest rewards, Dungeon drops, or Company Seals equipment.
    there seems to be little or now reason to utilize Crafted gear.

    perhaps this will change as the game matures?

    Currently a Lv 34 Scholar.
    (1)

  2. #22
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Agreed on the uselesness of crafted gear.

    I'm a lvl 50 weaver and I just cant find any gear i could craft for a profit, the only thing I can do is craft materials that other weavers use to lvl up.
    The red rewards from dungeons make crafted gear completely useless and who's going to spend any gil on buying something with materia before lvl 50? Whatever you buy would be outdated in a couple hours.
    (2)

  3. #23
    Player
    Koldhara's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    89
    Character
    Kaila Mai
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    on the plus side, this system ensures that gil buying is practically meaningless since sources of great gear and materials are abundant.

    i think this is more of a case of people not getting used to the idea of not carrying millions of currency. the fact that all you need is a few thousand gil is probably hard to get for some people.
    (0)

  4. #24
    Player
    Doowie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    98
    Character
    Doowie Gumdrops
    World
    Odin
    Main Class
    Conjurer Lv 50
    They really need to add some level 50 leves that give you say 1,000 gil per completion or something because currently the 495gil per quest is a tad too low and boring as hell, especially with the repair costs being a bit higher than normal. The money sink in the game is going to kill off the economy in the game is no one has the ability to make gil after level 50, apart from selling materials or items, but players who bought those things will soon be in the same position.

    Adding gil from each mob you kill (depending on level)
    Adding a gil reward for completing a Duty Finder
    Adding new level 50 levequests

    Also remove the damn damage cost when doing gathering/crafting.
    (0)

    Score: 14424 - 1920x1080 Maximum (Not overclocked)
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    CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50Ghz
    GFX: NVIDIA GeForce GTX 780 (VRAM 4095MB) (Asus DirectCU II OC)

    *3102 Survivor*

  5. #25
    Player
    SKYeXile's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Xile Star
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by M0xie View Post
    I don't understand where these threads keep coming from, I know I'm not exactly "endgame" yet but I do have about 150k just from doing quests. I accept the allagan rewards because I rarely need the items thanks to dungeon crawls, and I honestly make more and more every day. I do complete almost all of the side quests in every area the main storyline takes me. Did you start off with a lot like I am approaching endgame and then spend it all once you got there?
    You missed the point of the threads, yes we all have that sort of money, I infact had 300k when i hit 50, but after that there is only sinks, after you do all your quests there is no way to generate gil for the economy....unless you count the shitty dungeon drops and PQ rewards... I dont.

    Upon hitting 50, you will not generate much gil, you will spend what you have on repairs and teleporting, if you're lucky, you will break even.
    (1)

    trf-guild.com

  6. #26
    Player
    rocco1986's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Rockkus Reinheart
    World
    Cactuar
    Main Class
    Arcanist Lv 42
    From what I have heard from many legacy players. A good amount of them brought tons of gil over from 1.0. SE is most likely waiting for that to die down a bit and be sunk, before introducing any meaningful ways of making new gil
    (0)

  7. #27
    Player
    J_Kepler's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Johannes Kepler
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by rocco1986 View Post
    From what I have heard from many legacy players. A good amount of them brought tons of gil over from 1.0. SE is most likely waiting for that to die down a bit and be sunk, before introducing any meaningful ways of making new gil
    I think you're right. They decimated legacy players' gil and also reduced NPC prices to 1/10th of what they originally were. There was obviously too much gil floating around in 1.0. I think they will be watching the economy closely though, to make sure it doesn't implode as the OP suggested.
    (0)

  8. #28
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Quesse View Post
    Agreed.

    What's odd is DoL/H classes are an FFXIV uniqueness and have the potential to be some of the most interesting content in the game.

    Instead Square Enix treats them like the runt of the litter. Insane amount of wasted potential here.
    Thats probably because letting crafters and gatherers stranglehold the economy and player progression is not exactly fun for those who aren't playing the markets or simply don't enjoy crafting.
    Quote Originally Posted by Jennestia View Post
    I have, economy was perfectly fine until gilsellers did their $1 per Million sale on xmas 2005.
    And you conveniently forgot that what led to it was stupid things like "WTH you don't have a scorpion harness/haubergeon +1 and dual sniper rings +1 and a 3 stacks of sole sushi +1?!?!?!? /kick", which meant that to stay up to par you were either farming beehive chips ad nauseum or getting your gil from less than legitimate means.

    The game's focus on rarity and several other boneheaded decisions by XI's devs only made gil sellers that much more prosperous.
    (0)
    Last edited by Duelle; 09-06-2013 at 03:00 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #29
    Player
    Jintaru's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Jintaru Ornitier
    World
    Balmung
    Main Class
    Arcanist Lv 50
    You want gold sinks that will take even more money out of the economy? Imagine how many now are trying to save up on gil and stuff to buy a house? amount of gill to buy a medium house? apparently 3 times the amount of leveling a class to 50. I'm not sure if that's doing the minimal amount of quests or perhaps getting nothing but the gil reward when the option appears. Right now I've heard people getting up to 350k from the main story line alone. so for a medium house, is that roughly 1.05 million gil? and for a large house, it could be 6 times for a leveled character. well over 2 million gil. For legacy players it's probably nothing, still a drop in the bucket from when they played years ago. but once that money is gone, it's gone. and there will probably be a lot less gil running around servers. I know I'll blow my cash getting some form of housing.
    (0)

  10. #30
    Player
    Jintaru's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Jintaru Ornitier
    World
    Balmung
    Main Class
    Arcanist Lv 50
    It was easy enough to get it this time, but when you had quests that gave you 5k gold in one sitting, and chains with similar rewards, you get 20k gold in less then a half hour. doing leves at level 50. let's see... if you get 550 gil say for doing a leve, and doing it in reasonable time. if you have 100 leves fully to spend, thats going to be... 55k...wow. That really doesn't seem like a lot for all that effort. and there is an achievement for earning 10 million gil through leves?! how long does SE expect people to mindlessly grind these leve quests, especially when eventually it'll run out, and the refresh rate will be back to 3 per 12 hours. Let's do the math. if you were to start off at 0 leves, and you only got 6 leves a day due to the cycle, to reach 10 million gil, it would take you 3,030 days to reach, at level 50 no less. Unless there are leves I haven't gotten to yet (so I've only seen leves of 45) then thats way, way to long to try and grind for gil. thats 8 bloody years.
    (0)

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