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  1. #1
    Player Shiyo's Avatar
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    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70

    Is this game getting a real enmity system when they redo the combat system?

    I'm curious, will we be getting an actual enmity system when they redo the combat system? Yes, that is how bad the current enmity system in this game is, I'm saying it DOES NOT EXIST. Today I used quickstride in coerthas, I was literally half way across the universe(probably on the opposite end of the zone from where we were fighting) and Ureus ran away from everyone, and started chasing ME. How does that even make sense?

    There are multiple problems with this games enmity system:

    1) JA's like raging strike, ferocity, hawk eye, etc generate more hate than almost anything else in the game besides taunts. This is silly and stupid

    2) Cures generate very little hate, meaning playing a healer takes almost no skill

    3) AOEing spells does not generate additional much (0?) hate, see #2

    4) "Buff" spells like protect/shell generate as much hate as ferocity/hawk's eye/etc, even if single target casted, yet cures don't? How does this make ANY sense?

    5) I don't even think doing damage causes much hate, making playing a DD almost thoughtless besides not using your JA's.

    6) You will be on a mobs enmity table while being half way across the universe(opposite end of zone) . You won't hear battle music, you won't see "XXX was engaged", yet you'll be on the mobs enmity table, lol? The mob will also chase you, then leash and reset, randomly.

    Things that generate high hate shouldn't, and things that generate low hate should. The system is completely backwards and broken, and ZONE WIDE hide makes even less sense than anything else. I almost believe the enmity generated by most abilities are bugged, and almost nothing works properly, because this system is horrible.

    Tanking is basically spam taunt/provoke and hitting every JA as they come off cooldown. That's just as boring as managing your hate as a healer/DD(don't press JA's). A real enmity system will also make this game take a lot more skill and be more challenging.

    I really hope we get a proper enmity system, because right now we don't really have one, and it's buggy/horrible. Anyone else notice problems with our current enmity system? Anyone know if they mentioned changing it with the combat system revamp? I really hope so.
    (13)
    Last edited by Shiyo; 04-24-2011 at 08:33 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    You know their redesigning the jobs so after they do we'll have info on them. Also the Enemity will be different and constantly tweaked.
    (0)

  3. #3
    Player

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    Mar 2011
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    837
    So instead of hearing "I'm about to rebuff, get ready to taunt!" over Ventrilo, you want to hear "I'm about to heal, get ready to taunt!"?

    Personally I'd rather them explore and implement actually unique mechanics into NM encounters rather than place the most weight into enmity.

    Edit - Or at the very least they could at least revise the AoE system somehow... being to AoE damage/heal entire groups with no mana or numerical penalty is somewhat overpowered.
    (0)

  4. #4
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Verecund View Post
    So instead of hearing "I'm about to rebuff, get ready to taunt!" over Ventrilo, you want to hear "I'm about to heal, get ready to taunt!"?

    Personally I'd rather them explore and implement actually unique mechanics into NM encounters rather than place the most weight into enmity.

    Edit - Or at the very least they could at least revise the AoE system somehow... being to AoE damage/heal entire groups with no mana or numerical penalty is somewhat overpowered.
    No I don't want either of those things, but the way the enmity work's doesn't make sense. Also yes, I agree, being able to mindlessly spam AOE without a care in the world is dumb.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
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    68
    I seriously use ranging strike as provoke...
    lol it is THAT broken
    (2)

  6. #6
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Plus who was supposed to be a puller in this game, there's never any pullers, and if a gla uses provoke lets say to pull the mob, that provoke is useless. Not saying Gla should be pullers, but the "archer as puller" thing never happened, we don't have stationary camps, so we don't rally have pullers.

    Enmity should be redone, but then they are redoing the battle system. I don't even know how they expect us to play it right now when its being re hauled lol.

    edit: used to say mob was useless, which I'm sick right now on nyquil, totally didn't make sense, meant that provoke doesn't count when its first action on mob.
    (0)
    Last edited by zaviermhigo; 04-24-2011 at 02:36 PM.

  7. #7
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I agree with #4

    healer who buff during the battle = suicide

    it's funny when monster running across the battlefield to kick your butt after you use Profundity...

    why monster hate me so much when I use my buff? I didn't lay a finger on the mob, didn't make them hurt! it's nonsense
    (2)

  8. #8
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I'd really like to know T_T I also want to know if monsters difficulty is being adjusted.
    (0)

  9. #9
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    ............signed.
    (0)

  10. #10
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    They stated a while ago that they've been working on enmity calculations, ranged was mentioned separately as well. I would imagine it would be with the battle updates or shortly after. It is part of combat after all.
    (0)

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