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  1. #21
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I am SO behind this, ever since XI I wanted to be a goblin, yagudo or orc, hell even the dark kindred! I doubt it will happen but I'd scream like a giddy schoolgirl if it did. :P

    Quote Originally Posted by Amsai View Post
    Nah, its not that hard to imagine. Goblins and Qiqirn can be pretty friendly and funny at times. And no, I definately don't mean a good vs evil thing like in WoW. Goblins and Qiqirn would just be mercenaries fighting on the side of one of the three nations with no real affiliation with other beast tribes nor the Garlean Empire. A perspective like that could work.
    Its actually more common then you would think, in XI there were plenty of goblin npcs that worked with the locals of vanadiel (Gobby bag shop goblins, dyna glass, random item shop and above all the one from the main storyline) and aswell as quqirn (look around Whitegate almost more of them then us)
    (0)
    Last edited by Keith_Dragoon; 04-24-2011 at 05:36 PM.


    Keith Dragoon - Ambassador of Artz and Adorable

  2. #22
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    I don't think I want to see people playing as beastmen. The goblins and such that we trade with are rare exceptions to an otherwise violent struggle. It would take a lot away from the continuity of the FF series to have players as beastmen.

    I would love to see more beastmen enemies though.
    (0)

  3. #23
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    i would like to see some new races that don't look like humans wearing animal ears.
    Beast-men would be fine, even the large beastmen. Why not? they look cool.
    Of course there should be a new starting city for beastmen (maybe some underground city)
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  4. #24
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    The whole lore of the game is based on the fact that beastmen very rarely mix with the current races (and only goblins at that). So no, I wouldn't like to see numerous beastmen walking around the cities.

    Besides, we have plenty races already. MUCH better to use resources to implement content everyone would enjoy, than to create new races very few would be interested in anyway.

    PS: To implement large beastmen they'd have to redesign a large number of the game's doors.
    (3)
    Last edited by Abriael; 04-24-2011 at 08:54 PM.

  5. #25
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    You might be right that very few would be interested, but I bet there would be more than you would think that just don't like these "pretty" races. Now the Highlanders and Roegs at least do look more intimidating than a ball of kittens, but not enough. Thats why I said some of the beastmen, and it wouldnt be a huge waste of resources because the models for the beastmen already exist. So its not like asking them to invent/create all new races. Also, I have said this could be something implemented later down the road. Perhaps after PS3 release. So far the only real complaint I have heard is that it would not be aesthetically pleasing to some people............ thats a really lame reason. Thats like me saying don't implement Seedseers because they have horns, and I don't like having horns. I guess what I was really looking for is actual reasons that beastmen couldnt be implemented as a playable race (like what Abriael said about redesigning doors), not nay sayers that just don't like it. What are the technical limitations, and are there any ways to overcome them?
    (0)

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