OK, I am a lot more happy with the the reduced rate of durability loss. However, I do see room for improvement on that. So I would still like to see it reduced a bit more.
My main focus of this post in the convenience factor of repairs. The less often I need to seek repairs, the more convenient it is to me as an adventurer. The lower the ingredient requirements are for the repair, the more convenient it is to me. Lastly, but not to be over looked, the faster and less of a hassle it is to repair things, the more convenient it is to me.
Now I have seen improvement on the first two issues (always room for more improvement), but the last one I haven't. We have to unequip gear to get it repaired by a PC. Why? The NPC can repair without this extra step, why should PCs be limited in this way. It doesnt seem ike much, but every little bit that helps streamline the process will help. I suggest keeping the seek repair option that works pretty much like it does now, but the players would not have to unequip items.
While i think any improvements to the repair system would be helpful, there are times when going into town or trying to get a repair in the field are just annoying. So I'd like to steal an idea I saw on one of the fansites (OP of idea: step up and claim your idea if you so desire) a while back. Repair Kits!!! I don't think there is much need to explain, the name says it all. Each crafter class could create these kits and sell them in stacks to non-crafters --- gil sink accomplished/ crafters are relevant.
Lastly I would like to see 100% repairs on ALL items (even accessories) from the repair NPCs. It could still be expensive to promote the idea of going to a crafter instead, but I'd like it there for emergency/ noone is around purposes.
Please consider these kind of improvements as I think they will help make a more enjoyable game, especially for non-crafters.