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  1. #1
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50

    More Conienient Repairs!

    OK, I am a lot more happy with the the reduced rate of durability loss. However, I do see room for improvement on that. So I would still like to see it reduced a bit more.

    My main focus of this post in the convenience factor of repairs. The less often I need to seek repairs, the more convenient it is to me as an adventurer. The lower the ingredient requirements are for the repair, the more convenient it is to me. Lastly, but not to be over looked, the faster and less of a hassle it is to repair things, the more convenient it is to me.

    Now I have seen improvement on the first two issues (always room for more improvement), but the last one I haven't. We have to unequip gear to get it repaired by a PC. Why? The NPC can repair without this extra step, why should PCs be limited in this way. It doesnt seem ike much, but every little bit that helps streamline the process will help. I suggest keeping the seek repair option that works pretty much like it does now, but the players would not have to unequip items.

    While i think any improvements to the repair system would be helpful, there are times when going into town or trying to get a repair in the field are just annoying. So I'd like to steal an idea I saw on one of the fansites (OP of idea: step up and claim your idea if you so desire) a while back. Repair Kits!!! I don't think there is much need to explain, the name says it all. Each crafter class could create these kits and sell them in stacks to non-crafters --- gil sink accomplished/ crafters are relevant.

    Lastly I would like to see 100% repairs on ALL items (even accessories) from the repair NPCs. It could still be expensive to promote the idea of going to a crafter instead, but I'd like it there for emergency/ noone is around purposes.

    Please consider these kind of improvements as I think they will help make a more enjoyable game, especially for non-crafters.
    (0)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Lastly I would like to see 100% repairs on ALL items (even accessories) from the repair NPCs. It could still be expensive to promote the idea of going to a crafter instead, but I'd like it there for emergency/ noone is around purposes.
    No.
    Even if a repair from npc will cost 500k, money are so a no-problem people will do only that, and crafter will be useless.
    (0)

  3. #3
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I made this suggestion a while ago. Replace all repair mats with Repair kits that must be made by crafters.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    a repair kit would be nice, but you would hurt the lower level crafters who could not make the kit and if they could make a kit and make like velveteen at r15 for the kit it's take away the need for high level crafters to repair high level gear. i guess you could do it as like a multiple tier repair kit as in low level crafters could make a level1 level2 so forth and so on as their skill increases.
    (0)


    http://crystalknights.guildwork.com/

  5. #5
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Repairs are extremely convenient as is for the most part, just a few odd materials that people just dont carry around(most of them are armoror mats, and the rest are like elytrons, electrum squares and so on)

  6. #6
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Obviously they'd have different tiers of the kits for each type of armor level

    Canvas Kit, Velvateen Kit, Iron Kit, Bronze Kit, etc.

    Cut down the number of mats needed for repair from being absolutely anything from the game to a cluster of approximately 12 or 15 kits two per level range basically.
    Though with this system I'd say remove durability from accessories. Only Body, Legs, Hands, Boots and Weapon should have durability.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Cairdeas View Post
    Obviously they'd have different tiers of the kits for each type of armor level

    Canvas Kit, Velvateen Kit, Iron Kit, Bronze Kit, etc.

    Cut down the number of mats needed for repair from being absolutely anything from the game to a cluster of approximately 12 or 15 kits two per level range basically.
    there arent as many as this makes it seem as is

    canvas kit? velveteen kit? we already have those, its called fent

    as for armoror what i was getting at there is that it takes squares/nuggets/rivets/nails and various other things, armoror is the only one it really gets bad in

    and a few other items out there take some odd ones(weevil bow taking weevil elyrons is a good example)

    when it comes to repairs though, and something that isnt common, the BEST solution for people is to carry the mats to have people repair their gear themselves.

    I can repair anything in the game almost, and let me just say, i dont carry odd mats, but i carry everything else. and id gladly repair anyones weevil bow, random armor piece or whatever if they had the mats to do so.

    the problem is people expect the repair person to carry everything they need(also add in the fact some people refuse to pay what those items are worth but thats another story altgoether) even if its a rarer item.

  8. #8
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by yukikaze_yanagi View Post
    No.
    Even if a repair from npc will cost 500k, money are so a no-problem people will do only that, and crafter will be useless.
    I'll never spend 500k on it, but I craft also, and crafting can eat up 500k in a second :/
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    837
    I'm not sure how it is on other servers, but during peak Japanese hours (usually late night - morning) I've had no problem getting multiple items repaired in almost no time just by sitting by the repair NPC in Ul'dah waiting for crafters to browse my bazaar.

    It's not the most convenient, but it's by no means a problem if I am saving an easy 200k minimum in repair bills.
    (0)

  10. #10
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Heya!

    I'm writing this as a casual player who wants to experience anything in the world of Eorzea, and I try to keep my Hand classes over 20 so I can be auto-sufficient on repairs.
    If I have to go to an adventure, I take my axe and my bronze/iron nuggets for when I need a repair, and go kill stuff.
    Even that, my armorer is not so high, so when my armor deteriorates, I have to ask somebody in the world to do my repairs, which is also fun! I trade them 10'000 gil at least for my equipment and the repairers are really happy about it.

    I go take a repair from the NPC when I have to hurry up for sticking with my LS/Team mates. Saying that in this game the gil is too much of a piece of cake, which means it's not a problem, lowering the price of it will keep players with even more money, money that the players will not know what to do with, and the gil will lose importance and valor.

    See ya!
    (0)

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