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  1. #1
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50

    Battle designed with Battle classes in mind!

    I think the devs promised a bit too much to the crafting/gathering community. While they should be able to have fun and expeience the game, they should not be able to expeience the whole game as the crafers/gatherers currenty are.

    I know there are new class changes and battle mechanics changes on the way, as well as new content. But both old and new content should be dealt with in accordance to whos involved. Crafters and gahterers should not be expec
    ted nor should they expect to be part of the main storyline any more so than they should with battle leves. Battle content should be challenging and designed with battle classes in mind.

    I see two possible solutiuons:
    1. Give the crafters/gatherers the ability to use their tools as weapons. (This way they could be somewhat effective in battle, but I still wouldnt totally like the idea.)

    2. Make completely seperate paths for the main storylines and quests for crafters/gatherers. (This way battle classes could have a fun and challenging experience with battle content, and crafters and gatherers could as well but with storylines and quests that showcased how they help out in their unique way. Like crafting supplies for the war effort or building airships etc etc).

    I really like #2 the best, because it would let those classes participate in the main storyline and the quests by utilizing their choosen skills. This would be complete with detailed story (and hopefully more CS for sidequests eventually). I can imagine a scenario where a crafter or gatherer is having a conversation with Cid about how he needs materials or needs them to help build parts for the Airship Armada.

    Anyways my point is that I dont think that battle content should be made with crafters/gatherers in mind, because it would only serve to dumb down the challenge. In addition to this it would probably be more fun for crafters/gatherers to get involved with storylines and quests that focus on what they do well. And it goes without saying that battle classes would not be effective trying to do storylines and quests that revolve around crafting and gathering either. I'd like to see a Gladiator just try to forge a steam engine. What would he do? Sheild Bash it to completion?
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    リムサ・ロミンサ
    Posts
    170
    I like #2, it sounds pretty interesting

    edit:
    although I still think that crafters/gatherers shouldn't have been their own classes that you have to change to. We should just be able to use any certain tool for any certain task and level up the skill itself.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Yes, #2 is what they should've done from the beginning because the quests themselves are boring as hell - the cutscenes are great but mind numbingly boring getting to them.
    (0)

  4. #4
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Crafters/gatherers shouldn't be their own class I agree, and I also agree with making this games combat based on battle classes ONLY. There's no reason for craft/gathering classes to be their own classes anymore, they have no combat abilities that do anything and they're just side jobs like they were in FF11, let's keep it that way.
    (2)

  5. #5
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Crafters and gatherers where originally designed to fight in battle along side the DoW/DoM classes but there fighting abilities where pulled at the last minute. This is why they are such a horrendous grind as they were never supposed to get to R50 grinding on crafts.

    SE need to either stop classing them as proper classes able to take part in the main storyline and reduce them to being side classes you can do or give them their abilities to fight back. Are we expected to believe an R50 Weaver can topple the Garlean Empire????
    (3)

  6. #6
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    "If I had asked my customers what they wanted," Ford said, "they would have said a faster horse."
    (0)

  7. #7
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Yea I definately agree that they should just been side jobs instead of classes. As I said before the devs promised way more than they could deliver. However, unless they change the non-battle classes to just side jobs, I came up with this post. So now the deed is done so to speak.

    Not to mention there are plenty of people who really do like them as main classes (I cant see why, but to each their own). So with that being the case I think #2 could really work out good for them as long as crafters and gatherers are main classes.
    (1)

  8. #8
    Player
    Thsscks's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Aedes Anopheles
    World
    Ragnarok
    Main Class
    Fisher Lv 25
    I think DoL or DoH shouln't be treated as just a side-class if you want people still be able to play it. They still should have an influential role in the story.
    It's fine the way it is now. A swordsman can still be a good fisher, he has to eat right?
    I think you are asking for something you don't have to ask for. Ofcourse they are making the Garlean empire storyline for combat classes, but don't kill the armory system by making gathering and crafting only able to fight with fishing rods and needles. That's just stupid.
    There is no problem as of right now with that. So don't go looking for "solutions".
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    リムサ・ロミンサ
    Posts
    170
    Quote Originally Posted by Thsscks View Post
    I think DoL or DoH shouln't be treated as just a side-class if you want people still be able to play it. They still should have an influential role in the story.
    It's fine the way it is now. A swordsman can still be a good fisher, he has to eat right?
    I think you are asking for something you don't have to ask for. Ofcourse they are making the Garlean empire storyline for combat classes, but don't kill the armory system by making gathering and crafting only able to fight with fishing rods and needles. That's just stupid.
    There is no problem as of right now with that. So don't go looking for "solutions".
    Well this is what I mean. If you play as a Gladiator (or a Warrior, I wish), you can still be a good fisher by leveling up the fishing skill. Or whatever other skill you want to be. You should be able to gain titles that people can see, like Master Fisher or whatever lol (I don't know). But making the crafter/gatherers into main classes/jobs is kinda redundant I think, because they can't really do anything other than sit and craft. The way I'm envisioning it, battle classes/jobs can still sit back and fish, or craft something when they're not fighting. Right?

    edit:
    If people want to 'play' it, they can still skill-up whatever skill they want to learn.
    (0)

  10. #10
    Player
    Thsscks's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Aedes Anopheles
    World
    Ragnarok
    Main Class
    Fisher Lv 25
    Quote Originally Posted by toshimoog View Post
    Well this is what I mean. If you play as a Gladiator (or a Warrior, I wish), you can still be a good fisher by leveling up the fishing skill. Or whatever other skill you want to be. You should be able to gain titles that people can see, like Master Fisher or whatever lol (I don't know). But making the crafter/gatherers into main classes/jobs is kinda redundant I think, because they can't really do anything other than sit and craft. The way I'm envisioning it, battle classes/jobs can still sit back and fish, or craft something when they're not fighting. Right?

    edit:
    If people want to 'play' it, they can still skill-up whatever skill they want to learn.
    I agree to that and titles would be quite nice. But I don't see how using crafting or gathering tools as weapons would improve this.
    I myself like gathering a lot, but I also want to be able to participate in combat and the mainstory normally.
    I just wanted to put that out.
    (0)

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