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  1. #1
    Player

    Join Date
    Aug 2013
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    66

    Bard Endgame - Suggestions and Strategies

    1st part: things to do not.

    - Don't consider Second Wind a crappy skill: having the best crit rating actually seen (i have not so good gear, and still i have 400+ crit rating w/o buffs), Second Wind can trigger critical healing pretty often.

    - Don't forget to use songs. Many players look bad at songs because of that -20% damage. But remember, we are critical masters, so isn't so problematic that. And during endgame you'll need a source of mana regeneration, or tp regeneration, the fights are long, tiring, and healer's mana need to be at least 1/3 of his total, almost never dropping below this point. If you have a magic dps in your party, the -10% elemental resistance is nice, very nice.
    (5)

  2. #2
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    Aug 2013
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    66
    2nd part: things to do.

    - Rain of Death is useful even with single bosses: isn't useful for the damages or for the area, but for the -10% damages the mob will do. -10% damages inflicted means +10% Tank health saved, which mean -10% time healer spend healing him, and +10% time dps can damage the boss. So, stick with that, and go on.

    - ALWAYS keep your buffs up. Raging strike, Hawk's eye, Internal Release, Featherfoot... Are useful, really. Don't spam attacks, take a second and put up your buffs. You'll need that +20% dodge, or that +20% critical rating (remember second wind and critical healing?). And, mostly of all, quelling strike. Less Enmity mean more attacks, and so more damages w/o being targeted.

    - Look and the enmity meter. Don't make it go too much in yellow. You're squishy, so a misplaced step and you're dead.
    (6)

  3. #3
    Player

    Join Date
    Aug 2013
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    66
    3rd part: All about bard

    Bards have a lot of debuffs, so we must learn to do a little damage to do a greater effect. Is better to cause -20% damage less to do +20% healing more for the sch and the whm (sch lose a lot of mp, remember). Or to give a lot of tp to other dps and tanks (dragoon can gain 500 tp on the spot, but we can do better, believe me. And tanks need tp too for the enmity combos). We must stay away from the front line, rushing in only to make our songs usefuls, to throw the occasionally rain of death attack, and then go back. Stay focused on your surrounding, always be on the move, hit & run, Dodge & sing, and you'll do a great Bard Job.

    Last thing last... Have fun, be polite, you'll die a lot of times for every possible motive. Make a laugh of it, start again, and enjoy the game.

    <joke> Also, our gear is AWESOME: who don't like that, isn't a true bard. U_U/</joke>
    (6)

  4. #4
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    The good thing about Rain of Death is that you do not need to be near the target to shoot it.

    BUT if a bard does decide to run in and whisper sweet melodies in the enemy's ear, they can use Repelling Shot to bounce out again.

    Repelling Shot is also independent of the global cooldown timer, so you can use it like Bloodletter. (e.g. Heavy Shot/Straight Shot -> Bloodletter -> Repelling Shot within a 3 second window).
    (1)

  5. #5
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    The good thing about Rain of Death is that you do not need to be near the target to shoot it.

    BUT if a bard does decide to run in and whisper sweet melodies in the enemy's ear, they can use Repelling Shot to bounce out again.

    Repelling Shot is also independent of the global cooldown timer, so you can use it like Bloodletter. (e.g. Heavy Shot/Straight Shot -> Bloodletter -> Repelling Shot within a 3 second window).
    This is actually a very important note. You can essentially cancel moves that aren't on a Global Cooldown with ones that are, while still being able to get the damage off. The animation may not fully render, but you are getting the hits. This is helpful when deciding on a rotation, maximizing damage.
    (1)

  6. #6
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    At level 50 with some level 50 gear, how often does your River of Blood (bloodletter reset CD procs)?
    (0)

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Rosencranz View Post
    i suggest invert straight shot and bloodletter.
    But then your Bloodletter doesn't get the Straight Shot buff.

    Quote Originally Posted by savant07 View Post
    At level 50 with some level 50 gear, how often does your River of Blood (bloodletter reset CD procs)?
    Hard to say for certain without parsing or something (yay RNG). I've had it not proc over a full 18 seconds, and I've had it proc 6 times in 18 seconds. So, yeah. . .
    (1)

  8. #8
    Player

    Join Date
    Aug 2013
    Posts
    66
    Quote Originally Posted by Fiosha_Maureiba View Post
    The good thing about Rain of Death is that you do not need to be near the target to shoot it.

    BUT if a bard does decide to run in and whisper sweet melodies in the enemy's ear, they can use Repelling Shot to bounce out again.

    Repelling Shot is also independent of the global cooldown timer, so you can use it like Bloodletter. (e.g. Heavy Shot/Straight Shot -> Bloodletter -> Repelling Shot within a 3 second window).
    Repelling shot is mostly situational, like Shadowbind. They are great skills, but as far as i saw, in endgame dungeons (wanderer palace, amdapor keep) and in primals fights aren't used so much. Saying that, i do understand that those are really useful in a lot of situations.

    So thanks for the advice, really.
    (0)

  9. #9
    Player
    Kairgon's Avatar
    Join Date
    Aug 2013
    Posts
    219
    Character
    Zok Kairgon
    World
    Balmung
    Main Class
    Archer Lv 60
    Just curious, question for you.

    How rotation would you usually use when you run dungeon or raid?
    Mines is more like Straight Shot > Windbite > Venomous Bite > Flaming Arrow > Heavy shot >Bloodletter > Heavy shot (until any of them ran out, and repeat)

    And for song, do you just use right away as starting fight boss or? I usually use it when i see healer at 50% of mana, or myself's TP become getting a bit lower than 50%. (I never had issuse with healer's mana at all when theyre at 50% that is. But TP.. it's tougher when you cant see your party's TP.)

    Also, I have trouble time to figuring out which monster can be silence, and what not. Mostly I've been using, seem doesnt work on a lot boss.

    Oh and, I wonder if song does stack if you have more than one bard? Probably not for party member, but for yourself and Bard? Would be nice getting TP back from someone while youre doing Mana song.
    (0)

  10. #10
    Player

    Join Date
    Aug 2013
    Posts
    66
    1 -I usually start with buff myself to let tank take aggro, if i start doing damage i risk to steal aggro, and isn't useful :3

    So other than buffs, i start with barrage on, so it will be 3 atk > Bloodletter > 3 atk > Straight shot > 3 atk > Ven Bite > 3 atk > Wind bite.

    After that stick with heavy shot, bloodletter or misery end, go back to straight shot when the effect is over, and so on.

    2- Healers have to stay at least at 1/3 mp. So i usually don't use song till this time, then i use ballad w/ battle voice, so i need to keep this up just the time of battle voice effect. When finished usually whm and sch have mana at 60-70%, so i can stick on the damage routine. If should drop again, return to ballad. For TP, here's the tip: if you see the dps lacking attacks, they need it, because that means they're low on tp. If you are low on tp, usually other dps are too.
    (2)

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