I have .6 GCD on my monk at 50
I have .6 GCD on my monk at 50
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
I like 2.5 sec cooldown, gives me more time to focus.
The average pace of 2.5 s is great, although I want ATB bar to show it!
Instead of lowering the GCD, i feel it just could be a little varied depending on skill used. Just like some spells have different cast time.
Remember when in FFX some skills had different recovery time? Like if u used quick hit, item, weapon/armor change, cheer etc u had ur next turn sooner. But when u used haste, hastega, ultima, powerful overdrives etc it took long time for that character to get next turn.
The main profit on varied GCD, working like a "recovery time", would be another balance mechanism apart from resource cost, so u can have low GCD skills hitting for less damage, or long GCD skills hitting for lots of damage/additional effects.
It also enables adding "Attack" as a TP charging skills instead of current auto attack that does not fit at all combat revolving around using skill every 2.5s or less, fixing also TP starvation issue.
I like the combat JUST the way it is now. So please do not count me as one of the socalled "WE" you speak of.
If you're feeling so smart, then you should have figured out that depending on how much you stack, the difference is going to be either unnoticeable or noticeable, aka 0.6 vs 2.5s:
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Going from 1 sec global cooldown to this does feel like it plays on snail mode.
Though I think if they just fixed the responsiveness it would feel 'fast'.
The game plays very sluggish with most of it being server side.
Bad move there.
i enjoy it as it is, thank youuu
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