Quote Originally Posted by Duuude007 View Post
At what again? This seems to be a rather niche matter of opinion...
Style, moderation of battle pace, ability to not be cornered into development like they are with ARR, more depth to actions and the battle system (ARR can't support incaps), itemization had both horizontal and vertical progression. The quality was higher in certain areas (cutscenes, story for example), more attention to detail was spent in some areas like monsters and "feel" of battle.

Since we're strictly talking about battle here.