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  1. #291
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Faster GCD would ruin positional DPSs like monk and drg and it would tame the mechanics of the fight. The more you burden the player with skill spamming the less attention he's going to give to fights mechanics.

    Wow has faster GCD but all I remember as DPS is parking on the feet of some boss and furiously spamming skills to top that DPS meter. The same with healer, parking on some corner and playing whack a mole with healbot.
    (1)

  2. #292
    Player
    Fumijj_Gah's Avatar
    Join Date
    Feb 2014
    Location
    Tohno's Mansion
    Posts
    292
    Character
    Phoenix Forscythe
    World
    Phoenix
    Main Class
    Machinist Lv 60
    Quote Originally Posted by nasomi View Post
    You have some serious ADD issues... You couldn't possibly have handled XI, you had to wait for 100tp to be granted before you could use an ability. This isn't tekken where you're mashing buttons, it's supposed to be methodical and paced. What's the rush to jam more buttons?
    That.
    If I was SE I could punish the OP with ATB system only for him.
    Bring back the fantasy and remove the action from this saga, please.
    Sakaguchi, Tanaka, Matsuno, Tanaka, Ito... save us.
    (4)
    ー TWITCH.COM/QUICK_KOI - YOUTUBE.COM/RUNARII

  3. #293
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I personally don't need 2.5 seconds to decide my next move but I don't think 2.5 is that bad. I think 2.0s would be much better but it's really not a huge deal. Although if we went to full on slow paced combat I'd probably play a different game. I enjoy having some action and keeping my momentum going, I loved slow paced MMOs when I was younger but that's also all we had really. I'd never wish for the days of Click on Target A , go make food and check screen every now and then to press one button to come back. Combat like that doesn't keep me invested. It was nicer for talking to friends but this way is more fun for me personally. Even with that said I still think the current GCD is good enough for me.
    (0)

  4. #294
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I really wanted to see more of the incapacitation system*... Can I add .5 for that? lol

    I think the current timer is not that bad, faster would mean less reasonable mechanics and too slow would mean a lot of sleeping players. I personally like impactful actions so slightly slower wouldn't bother me so long as it added another layer of depth and tactic, I imagine they could just design a class/job around that idea though (perhaps a trait or stance that adds gcd or animation time for greater damage, two handed class or something - big number lover job).

    *In XI and 1.0 they had a skill chain/breaking system that allowed you to change monster behavior and loot tables.. I wanted to see that more developed xD.
    (0)
    Last edited by Shougun; 10-15-2014 at 02:03 AM.

  5. #295
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I'd like to see the following changes made to Skill & Spell Speed:
    • Increase the effect Skill & Spell Speed have on GCD and CCD.
      (Current +10 = .01 Change to -> +10 = .1~.3)
    • Add Regain/Refresh effect to Skill & Spell Speed respectively.
      (Every +10/11 SKS/SPS = +1~3 "ticks" of TP/MP per second)
    (0)

  6. #296
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    The GCD is fine where it is. I won't want my wrist or fingers to ache with endless mindless button mashing. It is a good thing this game is not about how fast you can click "1" or "x" over and over.
    (0)

  7. #297
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Instead of doing 1 2 3, 10x a min, you want us to do it 20x a min?
    (0)

  8. #298
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Fumijj_Gah View Post
    That.
    If I was SE I could punish the OP with ATB system only for him.
    Bring back the fantasy and remove the action from this saga, please.
    Sakaguchi, Tanaka, Matsuno, Tanaka, Ito... save us.
    This. ; ; This game's combat feels nothing like FF. With how SE promotes this game and promoted it in 2012, claiming it will be bringing Final Fantasy back to it roots...um, I don't ever recall playing a FF game that is -this- action based. 1.23 was far superior.
    (3)

  9. #299
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Meier View Post
    I don't ever recall playing a FF game that is -this- action based. 1.23 was far superior.
    At what again? This seems to be a rather niche matter of opinion...
    (0)

  10. #300
    Player
    Mayh's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Mayh Mullari
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    The GCD took a lot of adjusting for me to get used to. There are still frustrating moments but for the most part I'm ok with it now.

    On a side note I get furious that there is no auto-cancellation with spells if a target dies during the cast. That is something I'm still not accustomed to doing myself and I've been playing since beta.
    (0)

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