I think it goes without saying that things like TP regen would have to be adjusted to accommodate a lower GCD.if GCD was any lower i wouldnt have enuff tp to do anything. Atm (without using invigorate) i run out of TP sometime during the final phase of titan (towards the start) as a monk. My GCD is 2.03 seconds. If gcd was lower even invigorate wouldnt be able to keep my tp up during long fights. The gcd is fine the way it is anyway. The game is ment to be slower paced and it feels kind of turn based, its nice.
If they lowered the GCD they would have to rebalance every single battle in the game as players would be able to chew through mobs at an alarming rate. I realize that recent MMOs have done little to counter the fostering of an "I want it now Mommy NOW!" generation of gamers who's patience can now be measured in halves of a second but slowing the content down does open the game up to a lot of older gamers to enjoy it as well as make decision more tactical rather than simply twitch based.
The GCD is fine the problem is the well documented lack of responsiveness and lag, e.g. when you interrupt a monster before its cast bar fills the ability should not go off and when you move out of a red zone you should not get hit with ability because the server isn't tracking your movement well enough.
GCD won't fix this:
http://www.youtube.com/watch?v=G5g4TM1fkCg
It is also the main reason the combat can feel unresponsive and "sluggish". Instant cast spells should be instant cast. If you have 50 hp, use a self-heal (potion/second wind/etc.) and then get hit for 300 damage (according to combat log) then you shouldn't die and lose the item because the server registered the potion use after it registered the attack.
Every other MMO that had this issue fixed it, let's hope Yoshi and friends follow suit.
They would just need to adjust the TP usage of weaponskills and also the TP regen if they did change like removing gcd. Of course you would run out of TP if everything else stayed the same....if GCD was any lower i wouldnt have enuff tp to do anything. Atm (without using invigorate) i run out of TP sometime during the final phase of titan (towards the start) as a monk. My GCD is 2.03 seconds. If gcd was lower even invigorate wouldnt be able to keep my tp up during long fights. The gcd is fine the way it is anyway. The game is ment to be slower paced and it feels kind of turn based, its nice.
I think combat is too fast.
I would like turn based play please.
The reality is, what is fast for you is slow for others, and what is slow for others is fast for you. The true speed that should be set is based on market research on what would be an amiable attractive pace for the target of people that this game is trying to attract (which includes people new to MMO).
Would you like it so fast that those who like it fast are happy, but then there's only 10,000 people who play and the game get shut down?
Or would you prefer it to be slower but then 1million people play and the game persists.
I'd like it turn based, but I think me and the 7 others who would like it would not be enough to keep the game going ^.^;
Personally I love it now, it was a switch from Wow but once I leveled up a little it feels just right.
The combat is dull button spamming nonsense already. Slow it down, increase the complexity by a large degree, increase the variety of monsters (actual ability; not just model and animations), increase the difficulty and lower the exp gain by a dramatic amount across the board and we might have a combat system worthy of praise.
Wow, do some players have the attention span of a Goldfish?
GCD is just fine.
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