j'ai trouvé ceci dans une interview de Naoki Yoshida sur FFXIVCore :

What exactly does "Optimization of enemy size for ease of play" mean? On one lodestone site it refers to monster scale while others can be interpreted as monster party size, can you go into further detail?

First of all, you've noticed that the monsters are all very beautifully designed. It's taken a lot of time, a lot of detail has gone into them. But the models are really small--you get out there and it's this little tiny rat. Making the monsters bigger so the players can get a better look at these really good designs. So by scaling it up in size, it actually means the monsters bigger in size.

And also, you're out there fighting stuff, and you're this great big warrior fighting this little tiny rat. It's not as epic as fighting something bigger. But also it will make the monsters easier to target. Right now you usually have to target their name due to how small they are.