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  1. #1
    Player
    Euangelos's Avatar
    Join Date
    Apr 2011
    Posts
    4
    Character
    Basch Vonronsenburg
    World
    Balmung
    Main Class
    Lancer Lv 50

    Auto-fail leve quests/behest on lost connection!

    Fix this!!!!!!!!!!!!!!!!!!!!!!!!!!! It is the most annoying bug in this game. Whenever I start a leve quest or behest with my sis R0 >.< and then quest failed due to the lost connection. I've read people having the same issue when using same broadband account doing things together (i.e. leve quests) where one of them dc's more than half the time. Come onnnnnnnnnnnn SE, this is amateur. Get your sh*t together!
    (1)

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I believe its possible this might be your ISP/network configuration problem, not game server problem. I had this happening here a few times too (here we play in 3) and, when we started doing stuff at heavy information areas (crowded camps or when there were in large groups) often one of us had R0.

    My very first guess would be you check if you have a proper broadband speed for shared connection playing.
    (0)

  3. #3
    Moderator Xophious's Avatar
    Join Date
    Feb 2011
    Posts
    351
    Greetings Euangelos!

    I am very sorry to hear you two are having connectivity troubles as soon as you take a quest. I'll be moving the thread over from In-Game Bugs to Technical Support. There may be a resolution to the constant disconnections here. Thank you for posting!
    (0)

  4. #4
    Player
    Hades's Avatar
    Join Date
    Apr 2011
    Posts
    9
    Character
    Kyr Arbeiza
    World
    Odin
    Main Class
    Conjurer Lv 31
    Despite the OP's cursing I can see his point.

    This is not a case of needing tech support, it's a case of the game automatically dropping the quest on any disconnection.

    The game should allow a short time (5 minutes) for a player to log back in after a disconnect where they can pick up where they left off.

    To prevent cheating you just ensure that the timer keeps running while offline and that the character doesn't vanish from the gameworld until that 5 minutes is up.

    This way, if someone disconnects while in combat they will continue to be attacked in game even while they are not technically logged in. This prevents the "disconnect to avoid dying" scenario.

    This is how WoW and a number of other games do things.

    In fact, I can't think of any other MMO where you fail a quest for logging out / disconnecting and cannot in some way resume it upon logging back in straight away.

    The only thing that comes close would be escort quests in WoW where if you DC you fail the quest... but then in WoW you can just abandon the quest and pick it straight back up again.

    The most annoying thing is that glitches in technology (i.e. disconnections), however they occur, should not stop me from being able to do something in game... the game should expect and handle them in a reasonable way.
    (1)