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  1. #1
    Player
    ZenBear's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Hector Heinrick
    World
    Balmung
    Main Class
    Paladin Lv 90

    Paladin Cross-Class Abilities

    I'm wondering what you level 50 Paladins are taking with you into dungeons. At present I use Cure from CNJ (its usefullness is a hotly debated subject, but it's saved my life on multiple occasions so I'm happy with it), and Fracture (for added DMG) and Foresight (another defensive cooldown? Yes please!) from MRD.

    As of 40 I now have another slot available and I've put Bloodbath on my bar, but even when I use it with Fight or Flight I barely notice the healing (also, does Convalescence improve the healing I receive from it? Another thing I tried but didn't notice any difference). So at 50, when I'll be able to add my final 5th cross-class skill, what should I be taking with me into a dungeon?

    Thanks!
    (0)
    He who rides a tiger cannot dismount. - James H. Howard

  2. #2
    Player
    Elendil_Voronda's Avatar
    Join Date
    Aug 2013
    Posts
    158
    Character
    Elendil Voronda
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ZenBear View Post
    I'm wondering what you level 50 Paladins are taking with you into dungeons.
    Most important ones:
    Foresight: having another def buff in rotation is good
    Stoneskin: I pop one on myself is whm is busy healing party, is a life saver.
    Fracture: Helps a little bit with DOT.

    Less important:
    Protect: only used if I'm solo.
    Raise: only to help others when finishing instance especially.
    (1)

  3. #3
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Foresight is the only cross class skill I consider absolutely 100% essential. It's just another cooldown that meshes well with what paladins already have.

    The other four slots though are very much personal choice from a list of average utility skills. I like Bloodbath for providing a little healing during aggro rotation, and it's very nice for soloing, but far from essential as it's nowhere near as effective on a paladin as on a warrior. Stoneskin is awesome but suffers from costing huge amounts of mana so it's not something you can use too easily. Cure is good but low healing amounts mean you'll never really be usnig it when tanking, it's for topping yourself up in quiet moments or adding a little sustain. Protect and Raise are great to soloing but near useless in dungeons. Fracture... adds a little DPS but as it has no bonus enmity component slipping it into a rotation will actually be a threat -loss-.

    Take Foresight. Any 4 others will be fine.
    (2)

  4. #4
    Member
    FluffyM's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Fluffy Meowington
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Foresight, Bloodbath, Stoneskin, Fracture, Raise are my choices.
    I've not checked if Second Wind does anything or if it's even possible to take it, but it can't be worse than Cure.

    Oh yea, on the subject of Bloodbath, I am taking it because it can help (I'm fairly sure a full aggro-rotation with BB and FoF heals me for almost as much as Cure does, and it doesn't have cast time/doesn't take up a GCD), but it certainly doesn't seem great. I look at it as another way of mitigating damage while maintaining DPS/threat, for that it's definitely superior over Cure.
    (0)
    Last edited by FluffyM; 09-06-2013 at 08:46 PM.

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FluffyM View Post
    I've not checked if Second Wind does anything or if it's even possible to take it, but it can't be worse than Cure.
    GLA yes, but PLD's cross class abilities are only from CNJ and MRD - so no Second Wind. It's still very useful with GLA anyway (instant MP-less Cure), as it's saved my butt as GLA on more than one occasion.

    As for my own cross class abilties for PLD, like most I went with Foresight, plus Protect and Cure - my CNJ is only 21 at the moment so I haven't gained Stoneskin yet, and the rest of MRD's abilities are less useful than you would think.

    Occasionally I sub in Raise over Protect if I need to raise someone in a dungeon (such as when the healer has been KO'd), or can't otherwise be bothered changing classes to CNJ, but otherwise it's basically just Foresight, Protect and Cure I use for my PLD.
    (0)
    Last edited by Enkidoh; 09-07-2013 at 09:57 AM.

  6. #6
    Player
    OptimusPrime's Avatar
    Join Date
    Aug 2013
    Location
    Texas
    Posts
    24
    Character
    Optimus Prime
    World
    Goblin
    Main Class
    Thaumaturge Lv 60
    How much MP does Stoneskin cost at 50 PLD? I'm currently leveling CNJ to get access to cross-classing it
    (0)
    "There's a thin line between being a hero and being a memory" -Optimus Prime