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Thread: We need an AH

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  1. #1
    Player
    Ava's Avatar
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    Gridania
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    Ava Faye
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    Excalibur
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    White Mage Lv 90
    Quote Originally Posted by CapnBash View Post
    If RMT's are such a big deal, then why don't they try to have a better method of finding them instead of using a server-side UI and and a MW. I mean, RMT's still exist in this game even with all of the "deterrents". At least on my server they do. The answer? They can't.
    Square has yet to realize you can't pre-emptively stop RMT without ruining part of the gaming experience for the legitimate players. The best way to stop RMT is to make it easy for people to report them and have a strong force of GMs that actively, and promptly ban repeated offenders. Other developers have already learned this; Square on the other hand, hasn't. =/
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  2. #2
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    You're exactly right. Things will hopefully come to them from experience.
    (1)
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  3. #3
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    Quote Originally Posted by CapnBash View Post
    You're exactly right. Things will hopefully come to them from experience.
    It should have come to them from experience in XI. RMT ran the economy there for years. SE started making big gil items like O.Kote rare/ex and they had a team dedicated to investigating and banning gold sellers. They used to have huge ban waves. It seems this time around they went with the approach of designing things to directly combat RMT activity, but ignored the fact that if it sucks for gold sellers, it's going to suck even more for legitimate players.

    This whole game feels like it was designed and developed in a vacuum where people were sucked into the big groupthink machine. It still boggles my mind how they have a decade of experience and solved problems in XI, yet they still exist in XIV. Where's the forward progress?
    (1)

  4. #4
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    Quote Originally Posted by Blarp View Post
    It should have come to them from experience in XI. RMT ran the economy there for years. SE started making big gil items like O.Kote rare/ex and they had a team dedicated to investigating and banning gold sellers. They used to have huge ban waves. It seems this time around they went with the approach of designing things to directly combat RMT activity, but ignored the fact that if it sucks for gold sellers, it's going to suck even more for legitimate players.

    This whole game feels like it was designed and developed in a vacuum where people were sucked into the big groupthink machine. It still boggles my mind how they have a decade of experience and solved problems in XI, yet they still exist in XIV. Where's the forward progress?
    You're right, but I forgot to add "from this game". The whole group-think thing has really messed this game up. SE should've done a hell of a lot more research before going about things the way they did. It's like they wanted to make the game better than XI, but they didn't realize that XI had some very good things they could have borrowed from the get go. To all of those people bashing WoW and other MMO's, I can agree with you guys that I don't like all of the aspects of those games, but in order to make great games (or anything really) you need to have good references, and MMO's like WoW and etc. have certain things going for it that make them good in some ways, and SE can learn from them to an extent.
    (0)
    Last edited by CapnBash; 10-03-2011 at 07:48 AM.
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  5. #5
    Player
    Mahayana's Avatar
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    Mahayana Atman
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    Cactuar
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    Thaumaturge Lv 60
    Quote Originally Posted by Blarp View Post
    It should have come to them from experience in XI. RMT ran the economy there for years. SE started making big gil items like O.Kote rare/ex and they had a team dedicated to investigating and banning gold sellers. They used to have huge ban waves. It seems this time around they went with the approach of designing things to directly combat RMT activity, but ignored the fact that if it sucks for gold sellers, it's going to suck even more for legitimate players.

    This whole game feels like it was designed and developed in a vacuum where people were sucked into the big groupthink machine. It still boggles my mind how they have a decade of experience and solved problems in XI, yet they still exist in XIV. Where's the forward progress?
    I love this post. Its like when you have to plan defense for hackers hacking into a corporate network, you have to also think how it will effect your employee's and your clientele's ease of use for the system. Following the market wards logic, every time you wanted to get on the corporate wireless internet, you would be required to take a full body cavity search before granted access.

    I personally would like the see retainers completely gone and in place a bank and just a simple market menu UI using the players real user name. maybe we can leave high dollar items handled in a more secure way but let common resources be sold in the most easy manner possible.
    (2)
    Last edited by Mahayana; 10-03-2011 at 12:48 PM.
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

  6. #6
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    Invalice_Vangaurd's Avatar
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    Invalice Vanguard
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    Black Mage Lv 60
    Quote Originally Posted by Ava View Post
    Square has yet to realize you can't pre-emptively stop RMT without ruining part of the gaming experience for the legitimate players. The best way to stop RMT is to make it easy for people to report them and have a strong force of GMs that actively, and promptly ban repeated offenders. Other developers have already learned this; Square on the other hand, hasn't. =/
    This^^x1000^10

    No matter what ridiculous game mechanics they implement, RMT will still find a way to make and sell gil. The only thing they're really doing is harming the playing experience of REAL players. RMT players do not play the game to have fun (although I'm sure some do but it is merely a byproduct of their "job"), they play the game to make gil for the company they work for to sell; legitimate players on the other hand, are trying to have an enjoyable experience, and all the of these convoluted systems they implement take away from the enjoyment of the game. It seems so damn obvious that I'm not sure how they don't realize it.
    (1)
    Last edited by Invalice_Vangaurd; 10-03-2011 at 07:20 AM.

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