Again over 300+ responses and no SE comment of any kind. Can I at least ask WHY this isn't being answered? Surely you must have seen this issue being requested from the days of pre-launch??
Again over 300+ responses and no SE comment of any kind. Can I at least ask WHY this isn't being answered? Surely you must have seen this issue being requested from the days of pre-launch??
Its the weekend.
*Half year old thread but still relevant*
I would just like some way to see who is selling what and for how much in all three markets without porting around the world. Let's face it, many people don't try selling in Limsa or Gridania because the majority of the population is in Uldah. Only so many retainers can fit in a ward at one time, and Uldah's wards are almost always packed. Even with the upcoming change that boots them every so often, they will still be full. Nine times out of ten when I try to summon a retainer in Uldah's wards I get the message stating no more retainers can be summoned. Players who are out of anima, who won't pay the gil to travel by airship, or won't take the time to travel to the other cities are not seeing retainers who might have what they want at a better price. My prices might be better than those in Uldah market wards but items still sit on my retainers for weeks, sometimes not selling at all.
I say give a world wide market ward search option, and let the players decide if they want to travel to another city to buy, instead of only being able to see what is for sale by traveling to that other city and possibly not finding what they want, making them less likely to look there again.
I'd rather have an auction house similar to ffxi. I do not like anything about market wards.
The only thing we need is some system that sells stuff that shows us what has materia, and if its NQ or HQ. If an AH or a MW can't do that, eff them both. If one of them can lets get it. I'm tired of not being able to see HQ's, the item search not having them was an extra stab in my heart. Materia will probably mentally assault me when I have to item search for it. :/ They're going to turn me into a melancholy Shakespeare character :/ Oh well, lets just hope someday we'll have an item search that effing rocks for stuff like this.
Give me EVE's market system and economy. Oh, but then RMT might take advantage. Taking advantage of the market is a legitimate playstyle in EVE, but SE is so caught up on arbitrary restrictions that will never happen here.
Isn't that their excuse for a lot of things being the way they are? Players shouldn't be punished because gold sellers exist. For awhile, they seemed so worried about RMT that they forgot that players exist and players want to have all the things modern MMO's have today... like a freaking mailbox and auction house.
Last edited by Blarp; 10-03-2011 at 05:18 AM.
If RMT's are such a big deal, then why don't they try to have a better method of finding them instead of using a server-side UI and and a MW. I mean, RMT's still exist in this game even with all of the "deterrents". At least on my server they do. The answer? They can't.
There is supposed to be a signature here.
Square has yet to realize you can't pre-emptively stop RMT without ruining part of the gaming experience for the legitimate players. The best way to stop RMT is to make it easy for people to report them and have a strong force of GMs that actively, and promptly ban repeated offenders. Other developers have already learned this; Square on the other hand, hasn't. =/If RMT's are such a big deal, then why don't they try to have a better method of finding them instead of using a server-side UI and and a MW. I mean, RMT's still exist in this game even with all of the "deterrents". At least on my server they do. The answer? They can't.
You're exactly right. Things will hopefully come to them from experience.
There is supposed to be a signature here.
This^^x1000^10Square has yet to realize you can't pre-emptively stop RMT without ruining part of the gaming experience for the legitimate players. The best way to stop RMT is to make it easy for people to report them and have a strong force of GMs that actively, and promptly ban repeated offenders. Other developers have already learned this; Square on the other hand, hasn't. =/
No matter what ridiculous game mechanics they implement, RMT will still find a way to make and sell gil. The only thing they're really doing is harming the playing experience of REAL players. RMT players do not play the game to have fun (although I'm sure some do but it is merely a byproduct of their "job"), they play the game to make gil for the company they work for to sell; legitimate players on the other hand, are trying to have an enjoyable experience, and all the of these convoluted systems they implement take away from the enjoyment of the game. It seems so damn obvious that I'm not sure how they don't realize it.
Last edited by Invalice_Vangaurd; 10-03-2011 at 07:20 AM.
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