Quote Originally Posted by Ilethius View Post
I think all these AH promoters need to start thinking outside the box, you dont progress anything by blindly shouting AH AH AH! until its implemented. I think a MW can work like an AH but the trick is to not wipe out the MW completely but make the MW eaiser to navigate and there for making it less of a time sink to make implementing an AH pointless. Cos lets face it who walks into a shopping mall/centre in RL and ask's to see a list of all the stock from every shop in there.

No one thats who.

However the MW can work with a little more streamlining, an idea I had is to firstly make the MW UI screen 80% bigger include more columns to show all kinds of data (no price history tho) item lvl, item price, item restriction (if they implement it). Also make it so players can customise there searching, so people can insert and take away the columns they want, give them an option to save the way they search so that everytime they go back to the MW they dont need to re-set up the columns. Then make it so when they have found what they want they just need to click on the items name, this then portals them straight next to the seller (without asking them if they want too), they then buy the item and run to the doors to either search for a new item or portal back to the city.

Maybe implement a similar feature for sellers so they can portal straight to there bazaar's to exchange/update items, maybe even give the seller more options like let them set a 'buy of the week' special so when the player portals to the seller it shows up in bold as a buy of the week option so the buyer may purchase extra items on a whim.


I am not fighting for an AH or staunchly defending the MW I am saying that there is another way to do things.
Hello again, back from a nights sleep and im surprised to see this topic still front page xD

Now, I have pretty much stated my opinion on how the Market Wards / Auction House should work should SE choose to change things in the future. My question for you is, what would be wrong with implementing a system where players could simply buy from an NPC that was tied to the retainers (this is assuming you *really* want to keep the retainer system)?

Under your system players would have more search options, sure. And thats fine! It will still take quite a lot of time for those people who extensively use the wards to search for an item, be ported to one retainer, then run out and do it for every other item they want.

Also, what if they want multiples of the same item? Just continue to search for the same thing, and be ported over and over?

Overall, this seems like a huge hassle. It would be much easier on every player if a simple auctioneer character, or single source, was put in the game. Players could visit that source and search for the items they want. Once you find the deals you think are fair you buy them out immediately and have them delivered to your mog house or a mailbox. You could also have the items deposited directly to your invo, I just dont like that feature since I want an actual delivery system

Basically it comes down to convenience. The system you proposed would involve zoning once for *every* item you want, why is that needed? Styling a system after something like what I have listed here (and in all my few previous posts) would make things much easier on *everyone*. Why do you think things need to be complicated to buy and sell items?

Thanks!