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Thread: We need an AH

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  1. #1
    Player
    Zanfire's Avatar
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    Mar 2011
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    Ul'dah
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    Zanfire Leoz
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    Sargatanas
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    Lancer Lv 60
    if the market wards just had a better refined search (added +1's, more organized by categories) and cut out the stupid middle step of going tp the ward, then going to click on the seller (just buy right from the counter) then id be happy. I just dont care for the extra steps that seem purely cosmetic at this point.

    also i wouldnt mid if they put it in a different place, more part of the normal city, they use that zone for a lot now, i cant tell you how many times i ended up in the wrong thing because 2 of the places are close in name.
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  2. #2
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    Chezen's Avatar
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    Chezen Lightbreak
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    Hyperion
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    Gladiator Lv 50
    The reason I haven't been making things to sell has far more to do with the crafting system game than the wards. Also, there can't be that many new players, who would normally be making low level gear.

    Price history will make no difference to those who don't bother to follow it, or will exploit it, which in turn will make it more or less pointless.

    While some reviews did mention it, no review ever pinned the game's fail on the MW. As for new players, I've no doubt that some will react in favor of an AH style, and some will not, like any group of people. We were ALL new players at one time, most of us have likely been here since before the item search was made.

    Yet again Yoshi-P, I can only put forth my voice that I would like to see the MW work like they were intended. Few of the pioneers of invention got it right the first time. But whatever the decision, I know you will do what you think is best.
    (0)
    Last edited by Chezen; 10-04-2011 at 06:40 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  3. #3
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    Quote Originally Posted by Chezen View Post
    Price history will make no difference to those who don't bother to follow it, or will exploit it, which in turn will make it more or less pointless.
    In response, yes and no. If 20 people are selling Lightning Crystals at 5,000 gil* a piece and someone posts a stack of 20 at 500 gil a piece, then the market will naturally correct itself. If one of the 20 people are serious market players, they will be checking on the prices of Lightning Crystals (among other things) regularly, note someone making a fire sell, buy out that person's stock, and then turn around and add the 20 crystals to their own stock at 5,000 gil a piece.

    If that doesn't happen, then someone else posting a new listing of Lightning Crystals will have the incentive to do the same before posting their own at 5,000 gil. Even if no one buys it out, most people will gravitate towards the middle. You won't see someone magically post their stack of Lightning Crystals at 450 gil a piece.

    Unless I spot a race to the bottom, I can generally assume that an in-demand item will sell if it's in the lower 25% of the price spread currently available. Hence, in the interest of making as much gil as possible, I need to gauge demand and determine if I need to be the cheapest, or cheap enough to come up the cheapest within the next 24 hours. However, spotting a declining market requires more than just staring at the 20 cheapest listings, it requires the entirety of everyone selling an item.

    I don't need price histories, I just need the ability to manage my retainer, monitor prices, and quickly adjust my current prices such that it takes less than an entire night and a notebook to properly market a single bazaar's worth of wares.

    Price histories are icing on the cake, but like I said, you can generally see trends just from the price spread. Then again, you need to be able to order things by when the retainer started selling in addition to from cheapest to most expensive.

    These sorts of things very quickly, and naturally, occur to most people of mild intelligence within a month of starting to try to sell items in any sort of MMO economy. You don't necessarily need someone to tell you what items to sell.

    I like that selling is a lot more work than Auctioneer averaging out the prices and undercutting by 10% while I wander off to make a sandwich. The problem is, that it's so much work, it raises the minimum amount of payoff I require to put time into it. This skews the Market Ward system up to higher value items and stops the desire to sell Sheepskin Halter Tops or whatever to others, which cuts back on the overall volume of the in-game economy.

    The final leap, and you can research this yourself, is that the more volume in the overall economy, the more resistant to manipulation and meaningless price swings the economy becomes.

    Most of us sellers don't want an AH, though we wouldn't mind some of it's convenience features. To be fair, I can see how in the interest of the forbidden, thread-hijacking, "i"-word, it has it's pluses. It's just that the MW's aren't quite scaling like they thought they would.

    I love the MW's original concept. When I originally read about it, I imagined browsing for a piece of armor by seeing the retainer's model it, having a favorite retainer to go to because they always had the metals I wanted at reasonable prices, or perhaps finding a retainer always buying the logs I was gathering.

    In reality, wards are full, no one "browses", I can't tell you of any retainers that I seek out specifically and shop on a regular basis, and I've yet to use or see someone use the "Seek Item" feature of Bazaars**. In those respects, the MW has failed it's original intentions. Hence, it needs to be deeply reworked.

    EDIT: O.O; I think I ended up agreeing with you. Lol. The "yes and no" part was more in your comment on people using extra information for exploits and everyone else just ignoring it. :-)

    * This is a completely arbitrary value devoid of any basis in reality.
    ** It could be that you only see people seeking what you have on you, so perhaps I just don't know how this works.
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    Last edited by Krin; 10-04-2011 at 07:15 AM.

  4. #4
    Player
    Ava's Avatar
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    Ava Faye
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    Excalibur
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    White Mage Lv 90
    Quote Originally Posted by Chezen View Post
    The reason I haven't been making things to sell has far more to do with the crafting system game than the wards. Also, there can't be that many new players, who would normally be making low level gear.
    Not sure if I'm reading you right, but are you saying since we don't see many new players that we shouldn't worry about these systems, which are part of the reason we don't see new players? Most of the people I try introducing to the game quit because of one of the following:

    - No mailbox
    - Market Wards are too difficult to use
    - Repairing is expensive and you cannot repair to 100% without a crafter
    - Cannot find parties easily
    - Guildleve system promotes unfun playstyles

    At the top of this list I'd say it's mailbox/wards/repairs. Getting your upgrades shouldn't be difficult. Getting the gil to get your upgrades should be the difficult part. Funny thing is, at the moment it's completely the other way around.
    (2)

  5. #5
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    Aenarion's Avatar
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    Aenarion Estelvir
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Chezen View Post
    Price history will make no difference to those who don't bother to follow it, or will exploit it, which in turn will make it more or less pointless.
    depends on how it's implemented.

    In EVE, they keep market history entries for up to one whole year, including stats such as daily volume, high/low, median price etc. Hard to manipulate the history there for quick gains :P
    (1)

  6. #6
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    It would be completely pointless to have the npc repair to 100%. If your using it for yourself then ok but if you plan to sell it you'll never be able to match of a crafter's price unless you plan to always sell at a loss.
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    Last edited by akisato; 10-04-2011 at 01:19 PM.

  7. #7
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    wards suck plain and simple
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  8. #8
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    Yazoo's Avatar
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    Yazoo Ramoir
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    I prefer the Wards.
    If AH will be implemented, I hope it will be used only for epic rare items. Cose I don't care bout epics.
    (1)

  9. #9
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    Okay I like WARDs they are fine...we don't need AH...YOSHIDA PLEASE DO NOT WASTE YOUR TIME ON AN AH...there are more important things to work on.

    Seriously, why do you need an AH anyways? If people aren't pretty much making all your gear for free within your linkshell I would suggest either change how your linkshell works or find a new one...most every linkshell I've been in, I just ask a crafter drop some mats off and poof there's my item.
    (1)

  10. #10
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    Mahayana's Avatar
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    Mahayana Atman
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    Cactuar
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    Thaumaturge Lv 60
    Quote Originally Posted by Agoven View Post
    Okay I like WARDs they are fine...we don't need AH...YOSHIDA PLEASE DO NOT WASTE YOUR TIME ON AN AH...there are more important things to work on.

    Seriously, why do you need an AH anyways? If people aren't pretty much making all your gear for free within your linkshell I would suggest either change how your linkshell works or find a new one...most every linkshell I've been in, I just ask a crafter drop some mats off and poof there's my item.
    So in other words your praying on the sake of finding a good ls that takes pity on you and makes armor for you

    OR

    You could earn it by getting the money and buying it for yourself. but because the wards are so screwed up no one sells low level armor and the why for that was covered a couple pages back so i will not reiterate that

    So people are forced to either pick up the craft even if they hate crafting in games or beg for someone else to make it.

    That's a great system! Where can I get the I<3Market Wards Shirt!?.....not
    (1)
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

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