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Thread: We need an AH

  1. #231
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    A general thought: Comparing what we have now to WoW or FFxi, I'd have to agree that we need an AH implemented in FFxiv. The market wards are nice, don't get me wrong, but to not have a system that reaches the Tri/Quad nations (Ishgard I mean as the 4th) seems like economic suicide in my opinion. Think about it... this game forces you to level ALL crafts as where WoW AND FFxi limited you to 1-2 "mains"... that being said, that also means there will be a LOT of hoarding of craftable items taking up any inventory space you obviously will need for gear swap, etc. In short (again, just my opinion) an AH in FFxiv will only help us move items we choose to sell faster as opposed to spending countless hours sorting our inventory, scratching away trying to constantly keep space. Also... anima... exhausting it teleporting to Uldah or Limsa just to "attempt" making a sale? Or exhaust it on Leves gaining numbers... just food for thought....
    (1)

  2. #232
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    Amsai's Avatar
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    Again. For me it is not about how good or bad the MW is, but it is about speed, efficiency, and convenience. I'm willing to compromise with something like Cairdeas was saying. It doesnt have to be an AH, and we don't have to scrap the MW, but damnit at least let me buy and sell goods from the NPC outside the wards. IDK about sending it to retainer and mailbox though. That sort of defeats the purpose of convenience, if I can't instantly get or send items I buy or sell. I'd rather just have a tax as a penalty for the convenience, so that an item I buy goes directly into my inventory, and an item I sell goes directly to my retainer (providing its available and not full etc etc).

    Give me convenience or give me death!!!
    (2)

  3. #233
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    Ilethius's Avatar
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    I think all these AH promoters need to start thinking outside the box, you dont progress anything by blindly shouting AH AH AH! until its implemented. I think a MW can work like an AH but the trick is to not wipe out the MW completely but make the MW eaiser to navigate and there for making it less of a time sink to make implementing an AH pointless. Cos lets face it who walks into a shopping mall/centre in RL and ask's to see a list of all the stock from every shop in there.

    No one thats who.

    However the MW can work with a little more streamlining, an idea I had is to firstly make the MW UI screen 80% bigger include more columns to show all kinds of data (no price history tho) item lvl, item price, item restriction (if they implement it). Also make it so players can customise there searching, so people can insert and take away the columns they want, give them an option to save the way they search so that everytime they go back to the MW they dont need to re-set up the columns. Then make it so when they have found what they want they just need to click on the items name, this then portals them straight next to the seller (without asking them if they want too), they then buy the item and run to the doors to either search for a new item or portal back to the city.

    Maybe implement a similar feature for sellers so they can portal straight to there bazaar's to exchange/update items, maybe even give the seller more options like let them set a 'buy of the week' special so when the player portals to the seller it shows up in bold as a buy of the week option so the buyer may purchase extra items on a whim.


    I am not fighting for an AH or staunchly defending the MW I am saying that there is another way to do things.
    (1)

  4. #234
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    Quote Originally Posted by Ilethius View Post
    I think all these AH promoters need to start thinking outside the box, you dont progress anything by blindly shouting AH AH AH! until its implemented. I think a MW can work like an AH but the trick is to not wipe out the MW completely but make the MW eaiser to navigate and there for making it less of a time sink to make implementing an AH pointless. Cos lets face it who walks into a shopping mall/centre in RL and ask's to see a list of all the stock from every shop in there.

    No one thats who.

    However the MW can work with a little more streamlining, an idea I had is to firstly make the MW UI screen 80% bigger include more columns to show all kinds of data (no price history tho) item lvl, item price, item restriction (if they implement it). Also make it so players can customise there searching, so people can insert and take away the columns they want, give them an option to save the way they search so that everytime they go back to the MW they dont need to re-set up the columns. Then make it so when they have found what they want they just need to click on the items name, this then portals them straight next to the seller (without asking them if they want too), they then buy the item and run to the doors to either search for a new item or portal back to the city.

    Maybe implement a similar feature for sellers so they can portal straight to there bazaar's to exchange/update items, maybe even give the seller more options like let them set a 'buy of the week' special so when the player portals to the seller it shows up in bold as a buy of the week option so the buyer may purchase extra items on a whim.


    I am not fighting for an AH or staunchly defending the MW I am saying that there is another way to do things.
    Hello again, back from a nights sleep and im surprised to see this topic still front page xD

    Now, I have pretty much stated my opinion on how the Market Wards / Auction House should work should SE choose to change things in the future. My question for you is, what would be wrong with implementing a system where players could simply buy from an NPC that was tied to the retainers (this is assuming you *really* want to keep the retainer system)?

    Under your system players would have more search options, sure. And thats fine! It will still take quite a lot of time for those people who extensively use the wards to search for an item, be ported to one retainer, then run out and do it for every other item they want.

    Also, what if they want multiples of the same item? Just continue to search for the same thing, and be ported over and over?

    Overall, this seems like a huge hassle. It would be much easier on every player if a simple auctioneer character, or single source, was put in the game. Players could visit that source and search for the items they want. Once you find the deals you think are fair you buy them out immediately and have them delivered to your mog house or a mailbox. You could also have the items deposited directly to your invo, I just dont like that feature since I want an actual delivery system

    Basically it comes down to convenience. The system you proposed would involve zoning once for *every* item you want, why is that needed? Styling a system after something like what I have listed here (and in all my few previous posts) would make things much easier on *everyone*. Why do you think things need to be complicated to buy and sell items?

    Thanks!
    (2)

  5. #235
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    Quote Originally Posted by RinL View Post
    Hello again, back from a nights sleep and im surprised to see this topic still front page xD

    Now, I have pretty much stated my opinion on how the Market Wards / Auction House should work should SE choose to change things in the future. My question for you is, what would be wrong with implementing a system where players could simply buy from an NPC that was tied to the retainers (this is assuming you *really* want to keep the retainer system)?

    Under your system players would have more search options, sure. And thats fine! It will still take quite a lot of time for those people who extensively use the wards to search for an item, be ported to one retainer, then run out and do it for every other item they want.

    Also, what if they want multiples of the same item? Just continue to search for the same thing, and be ported over and over?

    Overall, this seems like a huge hassle. It would be much easier on every player if a simple auctioneer character, or single source, was put in the game. Players could visit that source and search for the items they want. Once you find the deals you think are fair you buy them out immediately and have them delivered to your mog house or a mailbox. You could also have the items deposited directly to your invo, I just dont like that feature since I want an actual delivery system

    Basically it comes down to convenience. The system you proposed would involve zoning once for *every* item you want, why is that needed? Styling a system after something like what I have listed here (and in all my few previous posts) would make things much easier on *everyone*. Why do you think things need to be complicated to buy and sell items?

    Thanks!
    /sigh.

    There can be another way, something fun and still simple, hopefully SE will find it, hopefully it will not be a bog standard AH or a bog standard MW.
    (0)

  6. #236
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    RinL's Avatar
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    Hey guys,

    Just figured id mention I added the dev tag "dev1019" to this topic to help direct it to the Dev teams attention. Hopefully it helps to get our thoughts across Keep posting your thoughts for/against the changes listed here so we can get a good debate going!
    (0)

  7. #237
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    Seif's Avatar
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    Public perspective is that XIV got a lot of critique for not having an AH. Small ripples aren't going to make their way to mainstream media. Even if the market system is slowly changed to be AH-like that won't be noticed by the press.

    I know it might seem trivial but making an AH and calling it an AH would allow the possibility of news like "XIV now has an AH" make waves across the internet and maybe win over some of the players who've left or are waiting for this announcement.

    SE NEEDS more players for this game so the fact that some are willing to put up with the lack of a real AH isn't much of a consolation.

    This is also probably the reason why they pushed back the release of companies for several months.
    (4)

  8. #238
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    Hello,

    Just wanted to stop in and say that I started a suggestion thread with some of the information we have talked about in this topic. You can find it at http://forum.square-enix.com/ffxiv/t...-Market-Wards!

    Just wanted to let everyone here know since its related to this topic
    (0)

  9. #239
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    Naylia's Avatar
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    In FFXIV people are undercutting by an asinine amount opposed to XI's system where people would look up the history and undercut by a small amount. I was selling Pearl Rings for 50k a pop til someone just comes along and undercuts me by 60%. 60 PERCENT!

    Like honestly? Honestly?
    Sounds like Wal-mart opened in your neighborhood...
    (0)

  10. #240
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    I was under the impression that retainers are the kinda auction house that you can use to sell your stuff or buy from other peoples retainers
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