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Thread: We need an AH

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  1. #1
    Player
    Chezen's Avatar
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    Chezen Lightbreak
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    Quote Originally Posted by Wolfie View Post
    Good reply. I noticed you studied up on strawman arguments and you're a pro refuting other people with them.
    lol I don't study up on anything. My opinion is that the MW is more enjoyable than an AH. Opinions are not always based in fact, often just personal taste.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  2. #2
    Player Wolfie's Avatar
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    Quote Originally Posted by Chezen View Post
    lol I don't study up on anything. My opinion is that the MW is more enjoyable than an AH. Opinions are not always based in fact, often just personal taste.
    I wasn't stating opinion though. An NPC-less model would be objectively better. There's some flaws that the current model introduces that cannot be solved at all, whereas any new features that this model also introduced can be replicated without the use of NPCs.
    (1)

  3. #3
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    I like the MW because my npc's are my bros/ lady friends and help me feel more immersed in the world, like i can change the world when i'm not even there.

    But if we could just make the AH with start selling/buying option by calling your npc and you can just leave them around the cities. This way the cities could look "populated" with actual people (seriously where are the people now?), you can feel "immersed", you have an easy way of entering the AH and you can just go around looking what random npc's are selling.

    later maybe they can add a feature where you can leave your npc at a hamlet or outpost, so you have a conduit to the AH where you are.
    (0)

  4. 04-25-2011 08:55 AM

  5. #5
    Player
    Sovereign's Avatar
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    This game reminds me of a Star Trek quote:

    "Square Enix... boldly going where many games have been for years..."

    Err wait...
    (3)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  6. #6
    Player
    Chezen's Avatar
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    Quote Originally Posted by Wolfie View Post
    I don't think you quite understand what I mean by objectively better. Your points basically consist of "Other MMOs have bad market systems" and "some people like MW". Those are not things that make a system good.

    NPC based wards have introduced the following problems:

    Ward limits on retainers
    Difficulty selling different kinds of items
    Forced zoning when buying different kinds of items
    Loss of access to 90 storage slots due to retainers being placed in a ward
    Having to manage multiple retainers

    These are all legitimate, measurable problems with an NPC model that would simply vanish the moment NPCs were taken out of the equation.

    But there is no functionality that the NPC model has brought that can't be replicated in a system without NPCs. That's why it's objectively worse.
    "Whoever said the human race was logical."

    Reducing rpg games to nothing more than efficiency, calculations, and numbers is to me what takes the fun out of the game. MW allow for a type of RP. Maybe they need some help, but they are still more interesting than an AH.

    I also don't see the things you listed as problems. Crashing is a problem. Having separate wards so that 80% of the population camps in Uldah is a problem. The things you listed are gameplay.

    Anyway, that's the extent of my comments on this. It's not worth a debate to me.

    Edit: "Any likeness in thought between Star Trek references is purely coincidental"
    (0)
    Last edited by Chezen; 04-25-2011 at 10:54 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  7. #7
    Player Wolfie's Avatar
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    Quote Originally Posted by Chezen View Post
    "Whoever said the human race was logical."

    Reducing rpg games to nothing more than efficiency, calculations, and numbers is to me what takes the fun out of the game. MW allow for a type of roleplay. Maybe they need some help, but they are still more interesting than an AH.

    I also don't see the things you listed as problems. Crashing is a problem. Having separate wards so that 80% of the population camps in Uldah is a problem. The things you listed are gameplay.

    Anyway, that's the extent of my comments on this. It's not worth a debate to me.

    Edit: "Any likeness in thought between Star Trek references is purely coincidental"
    Your entire argument boils down to "I think it's fun" and "I don't think X is a problem". There is not a single thing that NPC's do that's unique, and a pretty hefty list of problems (the crashing is caused in part by the fact that they're NPCs and are in multiple, separate zones).

    We're talking about literal loss of functionality, hindrance in gameplay, and a system that is objectively more difficult to use and develop. You really think that it's still superior to a system that's not based on "NPCs selling your items in separate zones"?
    (2)

  8. #8
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    Quote Originally Posted by Wolfie View Post
    We're talking about literal loss of functionality, hindrance in gameplay, and a system that is objectively more difficult to use and develop. You really think that it's still superior to a system that's not based on "NPCs selling your items in separate zones"?

    Before you even begin to try and make the statement that an AH is "objectively better", you have to define the parameters of the AH you are talking about... which you have failed to do.

    Second, even if one or two aspects of an AH are objectively better, that doesn't mean the AH as a whole is objectively better.

    Finally, you cannot prove that an aspect of the AH is objectively better. People like different things. Some people may like running to an NPC to pick up their item. That makes the point subjective. You are trying to make the claim that getting an item instantly or getting an item from your mailbox is "better for everyone" (a restatement of 'objectively better')... which is impossible to prove.
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  9. #9
    Player Wolfie's Avatar
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    Quote Originally Posted by Kaedan View Post
    Before you even begin to try and make the statement that an AH is "objectively better", you have to define the parameters of the AH you are talking about... which you have failed to do.

    Second, even if one or two aspects of an AH are objectively better, that doesn't mean the AH as a whole is objectively better.

    Finally, you cannot prove that an aspect of the AH is objectively better. People like different things. Some people may like running to an NPC to pick up their item. That makes the point subjective. You are trying to make the claim that getting an item instantly or getting an item from your mailbox is "better for everyone" (a restatement of 'objectively better')... which is impossible to prove.
    My claim was that the current system, with NPCs, can be replicated without the NPCs and void of all the problems that NPCs bring.

    Edit: and I should clarify, by NPCs, I mean retainers. If purchases are done from a single, non-retainer NPC, that's a better system.
    (2)

  10. #10
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    Quote Originally Posted by Wolfie View Post
    My claim was that the current system, with NPCs, can be replicated without the NPCs and void of all the problems that NPCs bring.

    Edit: and I should clarify, by NPCs, I mean retainers. If purchases are done from a single, non-retainer NPC, that's a better system.

    You are still failing to provide the specific parameters of the system you claim to be "objectively better".

    I can tell you right now that there are benefits to having the current system over a "one NPC" system... so that alone proves it's not objectively better.
    (0)

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