Quote Originally Posted by DarkBahamut View Post
The game is quite CPU demanding, but mainly only when lots of characters are on screen. Disabling physics and shadows improves CPU load for anyone limited here.

The culling feature doesn't make any performance difference for me, but as all video cards feature extensive Z culling in hardware this isn't surprising.

The game engine forces triple buffering (unless you remove the frame limiter) and the AMD setting for this only applies to OpenGL anyway.
Well, for me enabling occlusion culling does have an effect (according to wikipedia, pre computed visibility zones are used to clip invisible regions)
Also I frankly didn't notice any difference between enabling/disabling physics in either performance or the character animations.

Btw has anyone been able to confirm if the radial blur option actually does something?