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  1. #1
    Player
    DarkBahamut's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Emerald Phoenix
    World
    Moogle
    Main Class
    Conjurer Lv 87
    The game is quite CPU demanding, but mainly only when lots of characters are on screen. Disabling physics and shadows improves CPU load for anyone limited here.

    The culling feature doesn't make any performance difference for me, but as all video cards feature extensive Z culling in hardware this isn't surprising.

    The game engine forces triple buffering (unless you remove the frame limiter) and the AMD setting for this only applies to OpenGL anyway.
    (0)

  2. #2
    Player
    Tam3n's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Tame Grifrith
    World
    Moogle
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DarkBahamut View Post
    The game is quite CPU demanding, but mainly only when lots of characters are on screen. Disabling physics and shadows improves CPU load for anyone limited here.

    The culling feature doesn't make any performance difference for me, but as all video cards feature extensive Z culling in hardware this isn't surprising.

    The game engine forces triple buffering (unless you remove the frame limiter) and the AMD setting for this only applies to OpenGL anyway.
    Well, for me enabling occlusion culling does have an effect (according to wikipedia, pre computed visibility zones are used to clip invisible regions)
    Also I frankly didn't notice any difference between enabling/disabling physics in either performance or the character animations.

    Btw has anyone been able to confirm if the radial blur option actually does something?
    (0)