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  1. #11
    Player
    Menubrea's Avatar
    Join Date
    Sep 2013
    Posts
    79
    Character
    Edda Menubrea
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Server checks your position every .3 seconds, so basically if it updates at an unfortunate time (say, like right before you're about to exit the area), you're pretty much bound to be hit and there's nothing you can do about it. Some telegraphs are more lenient than others by having a longer cast time, and for those this is a none issue. On the other hand you have some telegraphs that happen so quickly that you sometimes even get hit even if you're moving as it targets you, and that's honestly beyond silly as in this example both reaction and response times is a none factor.
    (1)

  2. #12
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    This happens all the time to me, still, to be honest, and my connection is above-average.

    It's better than it was before the changes, but last night I still got hit with an AOE I was 5 steps away from. There's no excuse for that.
    (0)
    Last edited by CyrilLucifer; 09-06-2013 at 02:35 AM.

  3. #13
    Player
    Evilized's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Pretty Lights
    World
    Excalibur
    Main Class
    Lancer Lv 50
    it's normally about a half second for me. if i make it out by the mid-point of the tell being put on the ground i am safe.

    it's a pain though when the entire raid is getting hit by things that they should not be, like on hydra and terrifying gaze or whatever his fear/ae/paralyze/dot/dd is called. we had the entire raid standing on him for a good 5 seconds before it went off last night in a couple runs and we still all got hit.
    (0)

  4. #14
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    In my experience, it's not a lag issue. It's that the AOE indicator is a separate indicator from the actual casting bar. They are related, but not the same thing.

    The AOE indicator shows you Where the attack will be.

    The casting bar of the enemy shows you When the attack will hit.

    The casting bar is the more important of the 2 indicators since that's what determines whether or not you get hit. As soon as you see the AOE indicator, move. Often, the casting bar finishes well before the indicator disappears.
    (2)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  5. #15
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TrystWildkey View Post
    In my experience, it's not a lag issue. It's that the AOE indicator is a separate indicator from the actual casting bar. They are related, but not the same thing.

    The AOE indicator shows you Where the attack will be.

    The casting bar of the enemy shows you When the attack will hit.

    The casting bar is the more important of the 2 indicators since that's what determines whether or not you get hit. As soon as you see the AOE indicator, move. Often, the casting bar finishes well before the indicator disappears.
    This has been my experience as well. The line indicators often do not match up with the cast times and they seem to be more of an indication of where an attack is going to be, NOT when.
    (1)

  6. #16
    Player
    Reuskon's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    33
    Character
    Renvi Renati
    World
    Exodus
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Ruprect View Post
    This is wrong. To test I have moved out of the circle and then moved back in while the circle was still red and do not get hit sometimes. There seems to be something very wrong with the way this works on some encounters/enemies.
    There was a gif on the beta forums I saw that demonstrated exactly what you're saying.

    To me I feel like this is the worst aspect of the combat system in ARR. What's worse is that it's designed this way intentionally. If I see a telegraph of a skill, and react properly and get out of the way in time (via my screen, as in what the game is programmed to show me), I should not be hit by a skill that should have missed. All they really need to do is sync the skill progress bar with the aoe display, instead of having one offset from the other.
    (0)

  7. #17
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Its not an AoE circle...

    its more of a lock-on circle. if youre in it and it vanishes, youre gonna get hit.

    same with plumes and everything else. Even if you run out of it a second too late its classed as an executed attack and it will damage you.
    (0)

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