Quote Originally Posted by Sykora727 View Post
Well I was just throwing "class" out there. It wouldn't have to be that way. Either way, it would have to take some time to acquire. Maybe a high buy in, like purchasing the capital and then going from there, like any normal real-life business.

It'd be great for players looking to spend their money on something big, something big to work towards and make more money on.
I like your idea. Adding a system like that and linking it to a class is a neat idea imo. Leveling would be linked to your entrepreneurial success. Higher levels would unlock more buying/selling options. Also, your high-priced investments would be good gold sinks.

I do like the idea of a merchant class, and your broader selling ideas overall.